Remove legacy network code

This commit is contained in:
Martin Natano
2022-04-09 13:11:17 +02:00
committed by teejusb
parent f1e3e4d519
commit 4c0aef69dd
124 changed files with 56 additions and 10863 deletions
-4
View File
@@ -15,10 +15,6 @@ REGISTER_SCREEN_CLASS( ScreenGameplaySyncMachine );
void ScreenGameplaySyncMachine::Init()
{
m_bForceNoNetwork = true;
// The server crashes if syncing is attempted while connected to SMO. -Kyz
NSMAN->CloseConnection();
GAMESTATE->m_PlayMode.Set( PLAY_MODE_REGULAR );
GAMESTATE->SetCurrentStyle( GAMEMAN->GetHowToPlayStyleForGame(GAMESTATE->m_pCurGame), PLAYER_INVALID );
AdjustSync::ResetOriginalSyncData();