Remove legacy network code
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@@ -15,10 +15,6 @@ REGISTER_SCREEN_CLASS( ScreenGameplaySyncMachine );
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void ScreenGameplaySyncMachine::Init()
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{
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m_bForceNoNetwork = true;
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// The server crashes if syncing is attempted while connected to SMO. -Kyz
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NSMAN->CloseConnection();
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GAMESTATE->m_PlayMode.Set( PLAY_MODE_REGULAR );
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GAMESTATE->SetCurrentStyle( GAMEMAN->GetHowToPlayStyleForGame(GAMESTATE->m_pCurGame), PLAYER_INVALID );
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AdjustSync::ResetOriginalSyncData();
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