Remove legacy network code
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@@ -10,7 +10,6 @@
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#include "BeginnerHelper.h"
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#include "LyricDisplay.h"
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#include "Attack.h"
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#include "NetworkSyncManager.h"
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#include "AutoKeysounds.h"
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#include "ThemeMetric.h"
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#include "PlayerStageStats.h"
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@@ -278,9 +277,6 @@ protected:
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CombinedLifeMeter* m_pCombinedLifeMeter;
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BitmapText m_textSongOptions;
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BitmapText m_Scoreboard[NUM_NSScoreBoardColumn]; // for NSMAN, so we can have a scoreboard
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bool m_bShowScoreboard;
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BitmapText m_textDebug;
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@@ -333,12 +329,6 @@ protected:
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// announcer sound needs to be delayed. See HandleScreenMessage for more.
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// -Kyz
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bool m_delaying_ready_announce;
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// HACK: We have no idea whether we're actually using SMOnline or not.
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// No, seriously, NOWHERE is it stored what room we're in or whether we're in a room at all.
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// Apparently we just hope the server is keeping track.
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// All we can do is guess based on what subclass we are.
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bool m_bForceNoNetwork;
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};
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vector<PlayerInfo>::iterator GetNextEnabledPlayerInfo ( vector<PlayerInfo>::iterator iter, vector<PlayerInfo> &v );
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