Remove legacy network code

This commit is contained in:
Martin Natano
2022-04-11 14:50:00 -07:00
committed by teejusb
parent f1e3e4d519
commit 4c0aef69dd
124 changed files with 56 additions and 10863 deletions
-10
View File
@@ -10,7 +10,6 @@
#include "BeginnerHelper.h"
#include "LyricDisplay.h"
#include "Attack.h"
#include "NetworkSyncManager.h"
#include "AutoKeysounds.h"
#include "ThemeMetric.h"
#include "PlayerStageStats.h"
@@ -278,9 +277,6 @@ protected:
CombinedLifeMeter* m_pCombinedLifeMeter;
BitmapText m_textSongOptions;
BitmapText m_Scoreboard[NUM_NSScoreBoardColumn]; // for NSMAN, so we can have a scoreboard
bool m_bShowScoreboard;
BitmapText m_textDebug;
@@ -333,12 +329,6 @@ protected:
// announcer sound needs to be delayed. See HandleScreenMessage for more.
// -Kyz
bool m_delaying_ready_announce;
// HACK: We have no idea whether we're actually using SMOnline or not.
// No, seriously, NOWHERE is it stored what room we're in or whether we're in a room at all.
// Apparently we just hope the server is keeping track.
// All we can do is guess based on what subclass we are.
bool m_bForceNoNetwork;
};
vector<PlayerInfo>::iterator GetNextEnabledPlayerInfo ( vector<PlayerInfo>::iterator iter, vector<PlayerInfo> &v );