Remove legacy network code

This commit is contained in:
Martin Natano
2022-04-11 14:50:00 -07:00
committed by teejusb
parent f1e3e4d519
commit 4c0aef69dd
124 changed files with 56 additions and 10863 deletions
-14
View File
@@ -323,20 +323,6 @@ public:
Preference<bool> m_bPseudoLocalize;
Preference<bool> m_show_theme_errors;
#if !defined(WITHOUT_NETWORKING)
Preference<bool> m_bEnableScoreboard; //Alows disabling of scoreboard in network play
// Check for Updates code
Preference<bool> m_bUpdateCheckEnable;
// TODO - Aldo_MX: Use PREFSMAN->m_iUpdateCheckIntervalSeconds & PREFSMAN->m_iUpdateCheckLastCheckedSecond
//Preference<int> m_iUpdateCheckIntervalSeconds;
//Preference<int> m_iUpdateCheckLastCheckedSecond;
// TODO - Aldo_MX: Write helpers in LuaManager.cpp to treat unsigned int/long like LUA Numbers
//Preference<unsigned long> m_uUpdateCheckLastCheckedBuild;
#endif
void ReadPrefsFromIni( const IniFile &ini, const RString &sSection, bool bIsStatic );
void ReadGamePrefsFromIni( const RString &sIni );
void ReadDefaultsFromIni( const IniFile &ini, const RString &sSection );