From 4bf73b3d32cbe5987decb3225ea5b220950d5b3d Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Fri, 3 Feb 2006 08:03:25 +0000 Subject: [PATCH] remove bRepeat parameter --- stepmania/src/ScreenOptions.cpp | 6 +++--- stepmania/src/ScreenOptions.h | 2 +- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/stepmania/src/ScreenOptions.cpp b/stepmania/src/ScreenOptions.cpp index 3fab1bbca8..2a58c64a2c 100644 --- a/stepmania/src/ScreenOptions.cpp +++ b/stepmania/src/ScreenOptions.cpp @@ -955,7 +955,7 @@ void ScreenOptions::ProcessMenuStart( const InputEventPlus &input ) case NAV_FIVE_KEY: /* Jump to the exit row. (If everyone's already on the exit row, then * we'll have already gone to the next screen above.) */ - if( MoveRowAbsolute(pn, m_pRows.size()-1, input.type != IET_FIRST_PRESS) ) + if( MoveRowAbsolute(pn, m_pRows.size()-1) ) m_SoundNextRow.Play(); break; @@ -1165,7 +1165,7 @@ bool ScreenOptions::MoveRowRelative( PlayerNumber pn, int iDir, bool bRepeat ) return false; } - return MoveRowAbsolute( pn, iDest, bRepeat ); + return MoveRowAbsolute( pn, iDest ); } void ScreenOptions::AfterChangeRow( PlayerNumber pn ) @@ -1209,7 +1209,7 @@ void ScreenOptions::AfterChangeRow( PlayerNumber pn ) AfterChangeValueOrRow( pn ); } -bool ScreenOptions::MoveRowAbsolute( PlayerNumber pn, int iRow, bool bRepeat ) +bool ScreenOptions::MoveRowAbsolute( PlayerNumber pn, int iRow ) { bool bChanged = false; FOREACH_PlayerNumber( p ) diff --git a/stepmania/src/ScreenOptions.h b/stepmania/src/ScreenOptions.h index 2ded63258d..9ce009e875 100644 --- a/stepmania/src/ScreenOptions.h +++ b/stepmania/src/ScreenOptions.h @@ -74,7 +74,7 @@ protected: void ChangeValueInRowAbsolute( int iRow, PlayerNumber pn, int iChoiceIndex, bool bRepeat ); virtual void AfterChangeValueInRow( int iRow, PlayerNumber pn ); // override this to detect when the value in a row has changed bool MoveRowRelative( PlayerNumber pn, int iDir, bool bRepeat ); - bool MoveRowAbsolute( PlayerNumber pn, int iRow, bool bRepeat=false ); + bool MoveRowAbsolute( PlayerNumber pn, int iRow ); virtual void AfterChangeRow( PlayerNumber pn ); // override this to detect when the row has changed virtual void AfterChangeValueOrRow( PlayerNumber pn );