unused label
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@@ -114,8 +114,6 @@ void Sprite::Load( RageTextureID ID )
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void Sprite::LoadFromNode( const RString& sDir, const XNode* pNode )
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void Sprite::LoadFromNode( const RString& sDir, const XNode* pNode )
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{
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{
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retry:
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RString sTextureFile;
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RString sTextureFile;
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RString sPath;
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RString sPath;
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if( pNode->GetAttrValue( "Texture", sTextureFile ) )
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if( pNode->GetAttrValue( "Texture", sTextureFile ) )
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