[default -> splittiming] We'll have an enjoy.

This commit is contained in:
Jason Felds
2011-05-18 00:09:16 -04:00
+1 -1
View File
@@ -795,7 +795,7 @@ void ScreenEdit::Init()
m_NoteDataRecord.SetNumTracks( m_NoteDataEdit.GetNumTracks() );
m_NoteFieldRecord.SetXY( RECORD_X, RECORD_Y );
m_NoteFieldRecord.Init( GAMESTATE->m_pPlayerState[PLAYER_1], PLAYER_HEIGHT );
m_NoteFieldRecord.Load( &m_NoteDataRecord, -(int)SCREEN_HEIGHT/2, (int)SCREEN_HEIGHT/2 );
m_NoteFieldRecord.Load( &m_NoteDataRecord, -120, 425 );
this->AddChild( &m_NoteFieldRecord );
m_EditState = EditState_Invalid;