- sm-sscdescriptionCell
diff --git a/Docs/Luadoc/LuaDocumentation.xml b/Docs/Luadoc/LuaDocumentation.xml
index a47d7541a4..b0bd9a2393 100644
--- a/Docs/Luadoc/LuaDocumentation.xml
+++ b/Docs/Luadoc/LuaDocumentation.xml
@@ -50,7 +50,7 @@
CLAMP is an all-female Japanese mangaka group that formed in the mid 1980s. Erm, I mean... Clamps fValue between fLow and fHigh.
-
+
Closes any connection to an online server.
@@ -110,7 +110,7 @@
Returns the current Life Difficulty.
-
+
Returns a string representing the name of the operating system being used. (e.g. "Windows", "Linux", "Mac, "Unknown")
@@ -119,7 +119,7 @@
[02 Utilities.lua] Returns a path to a random song background.
-
+
Returns the name of the currently connected server.
@@ -251,22 +251,22 @@
Returns the current second.
-
+
Converts fSecs to Minutes:Seconds:Milliseconds format using two digits for each section.
-
+
Converts fSecs to Minutes:Seconds.Milliseconds format using two digits for each section except Minutes (uses 1).
-
+
Converts fSecs to Minutes:Seconds format.
Converts fSecs to Minutes:Seconds.Milliseconds format.
-
+
Converts fSecs to Minutes:Seconds.Milliseconds format using two digits for each section.
-
+
Converts fSecs to Minutes:Seconds.Milliseconds format using two digits for each section except Milliseconds (uses 3).
@@ -314,7 +314,7 @@
[00 init.lua] Alias for .
-
+
Returns a string with characters escaped for URLs. (e.g. a space becomes '%20')
@@ -490,13 +490,13 @@
Plays the commands that follow at an accelerated rate (fRate * fRate), where fRate is in seconds.
-
+
Adds rot to the Actor's current x rotation.
-
+
Adds rot to the Actor's current y rotation.
-
+
Adds rot to the Actor's current z rotation.
@@ -532,7 +532,7 @@
Sets the Actor's base Z rotation to rot.
-
+
Sets the Actor's base zoom to zoom.
@@ -541,7 +541,7 @@
Sets the Actor's base Y zoom to zoom.
-
+
Sets the Actor's base Z zoom to zoom.
@@ -667,16 +667,16 @@
Returns the Actor's base X zoom value.
-
+
Returns the Actor's base Y zoom value.
-
+
Returns the Actor's base Z zoom value.
Returns true if the Actor has a command named sCmdName.
-
+
Returns the Actor's current diffuse color.
@@ -688,10 +688,10 @@
Returns the Actor's current effect magnitude as three floats (not one; I hate Lua.xsd).
-
+
Returns the Actor's current glow color.
-
+
Returns the Actor's horizontal alignment as a number in the range 0..1.
@@ -703,13 +703,13 @@
Returns the Actor's current height.
-
+
Returns the Actor's current X rotation.
Returns the Actor's current Y rotation.
-
+
Returns the Actor's current Z rotation.
@@ -718,7 +718,7 @@
Returns how much time is remaining for the current tween.
-
+
Returns the Actor's vertical alignment as a number in the range 0..1.
@@ -733,7 +733,7 @@
Sets the Actor's glow color.
-
+
@@ -838,7 +838,7 @@
Skews the Actor on the x axis by fAmount.
-
+
Skews the Actor on the y axis by fAmount.
@@ -970,10 +970,10 @@
Runs the commands in cmds on the ActorFrame's leaves.
-
+
Sets the ActorFrame's ambient light color to c.
-
+
Sets the ActorFrame's diffuse light color to c.
@@ -985,10 +985,10 @@
Sets the field of view for the ActorFrame.
-
+
Currently unimplemented since it does not handle errors correctly. Arguments must be passed in as a table.
-
+
Sets the ActorFrame's specular light color to c.
@@ -1024,16 +1024,16 @@
-
+
Returns the scroller's current item.
-
+
Returns the item the scroller's going to.
-
+
Returns how long it will take for the scroller to completely scroll through all its items.
-
+
Returns the number of items in the ActorScroller.
@@ -1075,7 +1075,7 @@
Sets the scroller's mask to a Quad that is fWidth by fHeight pixels.
-
+
Sets the scroller to draw fNumItems items.
@@ -1119,7 +1119,7 @@
Loads the sound at sPath.
-
+
Pauses or unpauses the sound based on bPause.
@@ -1128,29 +1128,29 @@
[02 Sound.lua] Plays the sound on the given player's side. You must set SupportPan = true on load.
-
+
Stops the sound.
-
+
Returns true if Announcer sAnnouncer exists.
-
+
Returns a table of installed announcers.
-
+
Returns the current announcer's name.
-
+
Sets the announcer to sNewAnnouncer.
-
+
Returns true if the Banner is currently scrolling.
-
+
@@ -1186,7 +1186,7 @@
See .
-
+
@@ -1247,7 +1247,7 @@
Sets the stroke color to c.
-
+
If the text is glowing, specify if just the stroke layer, just the inner layer, or both are affected by the glow.
@@ -1261,19 +1261,19 @@
-
+
Returns the text that is currently set at the exact moment you call it. This is likely only going to be useful in an Update command.
-
+
Sets the BPMDisplay from the specified Course.
Sets the BPMDisplay from the GameState.
-
+
Sets the BPMDisplay from the specified Song.
-
+
Sets the BPMDisplay from the specified Steps.
@@ -1281,25 +1281,25 @@
Returns the path to the character's card graphic.
-
+
Returns this character's directory.
-
+
Returns this character's ID.
-
+
Returns the path of the dancing animation of this character.
-
+
Returns the character's display name.
Returns the path to the character's icon.
-
+
Returns the path of the model of this character.
-
+
Returns the path of the rest animation of this character.
@@ -1308,18 +1308,18 @@
Returns the path to the character's ScreenStage icon.
-
+
Returns the path of the warm-up animation of this character.
-
+
Returns a table of all characters installed.
Return the corresponding to sID.
-
+
Returns a random character.
@@ -1343,16 +1343,16 @@
Returns a table of all the Trails in the Course.
-
+
Returns the path to the Course's background.
Returns the path to the Course's banner.
-
+
Returns the Course's directory.
-
+
Returns a table of CourseEntry items.
@@ -1376,7 +1376,7 @@
Returns the Course's . (Returns PlayMode in sm-ssc; integer in SM4)
-
+
Returns the name of the person who scripted the Course.
@@ -1385,10 +1385,10 @@
Returns the full transliterated title of the Course.
-
+
Returns true if the Course has a background.
-
+
Returns true if the Course has a banner.
@@ -1397,7 +1397,7 @@
Returns true if the Course has timed modifiers.
-
+
Returns true if the Course is an edit.
@@ -1406,10 +1406,10 @@
Returns true if the Course is Endless.
-
+
Returns true if the Course is Nonstop.
-
+
Returns true if the Course is Oni.
@@ -1423,36 +1423,36 @@
Returns the Song that this CourseEntry corresponds to.
-
+
Returns the number of lives gained after completing the song.
-
+
Returns the number of seconds gained after completing the song.
-
+
Returns any stage (non-timed) modifiers.
-
+
Returns the number of modifier changes in this CourseEntry.
-
+
Returns a comma-delimited string representing various facts about the CourseEntry.
-
+
Returns true if this CourseEntry is a fixed song.
-
+
Returns true if this CourseEntry is secret.
-
+
Returns the MD5 hash for the file at sPath.
-
+
Returns the MD5 hash for s.
-
+
Returns the SHA-1 hash for s.
@@ -1476,7 +1476,7 @@
-
+
Returns the index of the last banner loaded.
@@ -1500,10 +1500,10 @@
-
+
Returns any Character associated with this item (or nil if there isn't one).
-
+
Returns any Course that may have been set.
@@ -1518,7 +1518,7 @@
Returns any Profile ID that may have been set.
-
+
Returns any screen that may have been set as a string.
@@ -1527,7 +1527,7 @@
Returns the name of any song group that may have been set.
-
+
Returns any Steps that may have been set.
@@ -1536,10 +1536,10 @@
Returns the display text.
-
+
Returns any Trail that may have been set.
-
+
Returns any Url that may have been set.
@@ -1547,7 +1547,7 @@
Return the first for the specified game.
-
+
Returns true if any noteskins exist for the specified Game s.
@@ -1563,7 +1563,7 @@
to the right. -->
Return the sound balance for pn.
-
+
Plays a sound from the current announcer.
@@ -1584,13 +1584,13 @@
Returns true if enough credits have been inserted to join.
-
+
fishpolk.mid; See also: Rise of the Triad
Returns the environment table. See .
-
+
Returns the current for the specified .
@@ -1609,7 +1609,7 @@
The s in a are numbered sequentially
starting from 0. Return the number of the current .
-
+
Return the current number of seconds that have passed in the current song. This value can be negative.
@@ -1675,7 +1675,7 @@
Return true if the gameplay lead in is enabled. If
false, gameplay begins immediately.
-
+
Return the hardest of the
currently selected steps by all players. For example, if player 1 has
selected Hard steps and player 2 has selected Medium steps, Hard will
@@ -1736,10 +1736,10 @@
Kind of does what it says on the tin.
-
+
[01 compat.lua] Returns the current beat of the song.
-
+
[01 compat.lua] Returns the current beat of the song without an offset.
@@ -1760,10 +1760,10 @@
Returns the song options as a string.
-
+
Returns how much of the song is through at beat fBeat.
-
+
Returns the current SongPosition.
@@ -1787,7 +1787,7 @@
Returns true if any human player is using a memory card.
-
+
Returns true if playing in Battle mode.
@@ -1823,7 +1823,7 @@
Returns true if player pn is the winner.
-
+
Joins player pn.
@@ -1838,7 +1838,7 @@
Saves the bookkeeping and machine profile data.
-
+
Sets the current for the specified .
@@ -1856,7 +1856,7 @@
Sets if the Jukebox should use modifiers.
-
+
@@ -1880,7 +1880,7 @@
Determines if Judgment W1 should be shown based on bOn.
-
+
Unjoins player pn.
@@ -1918,6 +1918,9 @@
Returns two tables representing the tips and alternate tips in the HelpDisplay.
+
+ [02 HelpDisplay.lua] Sets the tips from a Song or Course.
+
Sets the seconds between switches of tips to fSeconds.
@@ -1935,10 +1938,10 @@
Returns the Grade of this high score.
-
+
Return the number of HoldNoteScores that match hns.
-
+
Returns the modifiers used for this HighScore.
@@ -1947,7 +1950,7 @@
Returns the percentage of dance points associated with the high score.
-
+
Returns the RadarValues for this HighScore.
@@ -1956,7 +1959,7 @@
Returns the number of seconds survived associated with the high score.
-
+
Return the number of TapNoteScores that match tns.
@@ -1977,12 +1980,12 @@
-
+
-
+
Returns the X position of the mouse.
-
+
Returns the Y position of the mouse.
@@ -2001,29 +2004,29 @@
-
+
Returns the number of lives remaining.
-
+
Returns the number of total lives.
-
+
Returns true if player pn's card is locked.
Return the state for player pn.
-
+
Returns the name of the storage device.
-
+
Returns true if player pn's name is available.
-
+
Returns the current MenuTimer's value.
@@ -2072,7 +2075,7 @@
Sets the model's default animation to sAnimation at fPlayRate speed (default 1.0).
-
+
Returns the number of states the Model has.
@@ -2119,39 +2122,39 @@
Returns the actor for the specified sButton sElement using NoteSkin sNoteSkin.
-
+
Returns true if the strName noteskin exists in the current gametype.
-
+
Returns a table of noteskin names for the current gametype.
-
+
Returns true if the first item in the row goes down.
-
+
Returns an index of the choice in the row that player pn is on.
-
+
Returns the OptionRow's layout type.
-
+
Returns the name of the OptionRow.
-
+
Returns the number of choices in this OptionRow.
-
+
Returns the row title string.
-
+
Returns the OptionRow's select type.
-
+
Returns true if this row is focused by player pn.
-
+
Returns true if this row forces one choice on all players.
@@ -2171,230 +2174,230 @@
Returns the of player pn.
-
+ Returns the Steps located at index in the current steps queue.
-
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Returns the current NoteSkin set in the PlayerOptions.
-
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Changes the player's noteskin to noteskin.
-
+
Returns true if the player is using reverse. (equivalent to GetReverse() == 1)
@@ -2402,13 +2405,13 @@
Returns true if a full combo (TNS_W3 and up) was obtained.
-
+
Returns true if a full combo (tns and up) was obtained.
Returns the number of Dance Points obtained by the player.
-
+
Returns how long the player has been alive.
@@ -2417,7 +2420,7 @@
Returns the number of calories burned.
-
+
Returns the current possible maximum score.
@@ -2426,10 +2429,10 @@
Returns the player's current life from 0..1.
-
+
Returns the player's current miss combo.
-
+
Returns the number of Dance Points possible to be obtained by the player.
@@ -2462,7 +2465,7 @@
Returns a table of played steps.
-
+
Gets the percentage of taps that were scored as tns.
@@ -2474,10 +2477,10 @@
Returns a table of possible steps.
-
+
Returns a RadarValues object representing the player's actual performance.
-
+
Returns a RadarValues object representing the total values for the song.
@@ -2512,24 +2515,24 @@
Returns true if the player was disqualified from ranking.
-
+
Sets the current possible maximum score.
-
+
Sets the Player's score to iScore.
-
+
Returns the current PlayerOptions for this PlayerState.
-
+
Returns the HealthState for this PlayerState.
-
+
Returns the multiplayer number for this PlayerState.
-
+
Returns the PlayerController for this PlayerState.
@@ -2538,13 +2541,13 @@
Returns a PlayerOptions object for the specified ModsLevel.
-
+
Returns a string of player options for the specified ModsLevel. (was GetPlayerOptions in v1.2.2 and prior)
Returns a table of strings, containing the player options for the specified ModsLevel.
-
+
Returns the SongPosition for this PlayerState.
@@ -2555,7 +2558,7 @@
Return the value of the preference sPreference.
-
+
Return true if preference sPreference exists.
@@ -2599,6 +2602,9 @@
Gets the profile's HighScoreList for a specified Song and Steps. (Alternate arguments for Courses: Course c, Trail t)
+
+ Returns the last used high score name.
+
Returns the number of Toasties gotten using the specified profile.
@@ -2638,7 +2644,7 @@
Returns the number of Jumps stepped on.
-
+
Returns the number of successful Lifts.
@@ -2668,7 +2674,7 @@
Returns true if the specified code sUnlockEntryID is unlocked.
-
+
Sets the current for the Profile.
@@ -2684,13 +2690,13 @@
Sets how much the player weighs (in pounds) to weightPounds.
-
+
Returns the amount of time this profile has spent in gameplay (in seconds).
-
+
Returns the number of sessions this profile has had.
-
+
Returns the total session length (in seconds) of this profile.
@@ -2708,19 +2714,19 @@
Returns the profile for player pn.
-
+
Returns the profile directory of the specified ProfileSlot.
Returns true if player pn's profile is persistent.
-
+
Returns true if Song s has never been played before (according to the machine profile).
-
+
Returns true if the last load of player pn's profile was a LastGood copy of the profile.
-
+
Returns true if the last load of player pn's profile resulted in a tampered or corrupt profile.
@@ -2745,7 +2751,7 @@
These commands require a RageFile handle. You can create one using
.
-
+
Returns true if the current position within the file is the end. (EOF = End of File)
@@ -2774,13 +2780,13 @@
Returns a string containing the entire contents of the file.
-
+
Returns length bytes from the RageFile's current position.
Seeks to a position in the file and returns the new position.
-
+
Returns the current position in the file.
@@ -2788,16 +2794,16 @@
-
+
Returns true if a file exists at sPath.
-
+
Returns a listing of files from sPath. The last two arguments are optional (and default to false).
-
+
Returns a file's size in bytes.
-
+
Returns the hash of the file at sPath.
@@ -2819,7 +2825,7 @@
Sets the speed (that is, the rate at which the sound plays) to fSpeed. The associated must have SupportsRateChanging = true on load.
-
+
Sets the volume to fVolume, which is between 0..1.
@@ -2838,7 +2844,7 @@
-
+
Loads the metrics for this RollingNumbers from sGroupName.
@@ -2849,7 +2855,7 @@
Returns the name of the next Screen.
-
+
Returns the name of the previous Screen.
@@ -2860,7 +2866,7 @@
-
+
Returns the current .
@@ -2888,10 +2894,10 @@
Sets the next Screen to be loaded.
-
+
Returns true if the game is paused.
-
+
Pauses or unpauses the game, depending on the value of bPause.
@@ -2901,13 +2907,13 @@
-
+
Adds a screen at the top of the screen stack.
Gets the screen at the top of the screen stack.
-
+
Reloads any loaded overlay screens.
@@ -2952,21 +2958,21 @@
-
+
Returns the number of active players.
-
+
Returns true if all active players are on the last options row.
-
+
Returns true if the specified player is on an items that ends the screen.
Returns the current row that player pn is on. (Was previously GetCurrentRow.)
-
+
Returns the specified OptionRow.
@@ -2992,7 +2998,7 @@
-
+
Returns player pn's current selected item as an integer.
@@ -3000,10 +3006,10 @@
Returns true if the player is going to the options screen.
-
+
Returns the MusicWheel used on this screen.
-
+
Opens the OptionsList for Player pn
@@ -3032,7 +3038,7 @@
See the Changelog for details on TextEntrySetting's format.
-
+
Sets up a ScreenTextEntry's values.
@@ -3051,13 +3057,13 @@
Returns the path to the song's banner.
-
+
Gets the path to the CDTitle.
Returns the displayed artist of the song.
-
+
Returns a table of 2 floats containing the display BPMs.
@@ -3081,28 +3087,28 @@
Returns the last beat of the song.
-
+
Gets the path to the lyrics.
-
+
Gets the path to the music file.
Returns a Step object if the StepType and Difficulty exist.
-
+
Gets the Song's origin.
Returns the song's directory.
-
+
Returns the songfile path.
Returns a table of Steps that have StepsType st.
-
+
Returns how long the longest stepchart is in seconds.
@@ -3123,49 +3129,49 @@
Returns true if the song has steps for the specified difficulty in st.
-
+
Returns true if the song has attacks.
-
+
Returns true if the song has a background.
-
+
Returns true if the song has a banner.
-
+
Returns true if the song has BGChanges.
-
+
Returns true if the song has a CDTitle.
-
+
Returns true if the song has edits.
-
+
Returns true if the song has lyrics.
-
+
Returns true if the song has music.
-
+
Returns true if the song has significant elephants or bison.
-
+
Returns true if the song has .
-
+
Returns true if the song's DisplayBPM is constant.
-
+
Returns true if the song's DisplayBPM is random.
-
+
Returns true if the song's DisplayBPM is secret.
-
+
Returns true if the song is considered easy.
-
+
Returns true if the song is enabled.
@@ -3180,7 +3186,7 @@
Returns the length of the song in seconds.
-
+
Returns true if the song is normally displayed.
@@ -3200,7 +3206,7 @@
Returns the course color of Course c.
-
+
Returns a table containing all of the course group names.
@@ -3246,54 +3252,54 @@
Returns the song group color of sGroupName.
-
+
Returns a table containing all of the song group names.
-
+
Returns the rank (popularity) of Song s.
-
+
Returns a table containing all of the songs in group sGroupName.
-
+
Returns the shortened group name (based on entries in Translations.xml).
-
+
Loads preferred courses from {theme}/Other/SongManager sListName.txt.
-
+
Loads preferred songs from {theme}/Other/SongManager sListName.txt.
-
+
Returns the current beats per second.
-
+
Returns true if a Delay is active.
-
+
Returns true if a Freeze is active.
-
+
-
+
-
+
-
+
-
+
-
+
Returns the row where a warp appears.
-
+
Returns the warp destination length.
@@ -3301,10 +3307,10 @@
Returns the length of the animation in seconds.
-
+
Return the number of states this Sprite has.
-
+
Returns the Sprite's current state (frame number in a multi-frame sprite).
@@ -3365,13 +3371,13 @@
Set the texture coordinate velocity which controls how the Sprite changes as it animates.
-
+
Crops the Sprite to fWidthxfHeight.
[01 alias.lua] Alias for CropTo.
-
+
Sets all the state delays to fRate. Useful for Sprites that need to change by BPM (e.g. Tran from DDR 5th Mix, the cube from DS EuroMix 2).
@@ -3439,7 +3445,7 @@
Returns the author that made that particular Steps pattern.
-
+
Returns the Chart Style for this Steps.
@@ -3451,14 +3457,14 @@
Returns the Steps filename from the Cache.
-
+
Returns a hash of the Steps.
Returns the numerical difficulty of the Steps.
-
- Returns true if the song has significant timing changes.
+
+ returns true if the song has significant timing changes.
Returns the complete list of RadarValues for player pn. Use to grab a specific value.
@@ -3466,19 +3472,19 @@
Returns the Steps type.
-
+
Returns the TimingData for the Steps.
-
+
Returns true if the Steps are an edit.
-
+
Returns true if the Steps are a player edit (loaded from a profile).
Returns true if the steps were automatically generated.
-
+
Returns true if the Steps use different TimingData from the Song.
@@ -3500,7 +3506,7 @@
-
+
Returns the number of total tracks this Style contains (e.g. 4 for dance-versus, but 8 for dance-double).
@@ -3512,7 +3518,7 @@
Returns the StyleType for this Style.
-
+
Returns true if the Style needs to be zoomed out with two players.
@@ -3528,10 +3534,10 @@
-
+
Returns the current language.
-
+
Returns the theme's current directory.
@@ -3552,75 +3558,75 @@
returns three strings: BGAnimation ResolvedPath, MatchingMetricsGroup, MatchingElement. Used in LoadFallbackB in themes/_fallback/02 Other.lua. (Lua.xsd sucks)
-
+
Returns the path of an element in the Other folder.
Returns the path of an element in the Sounds folder.
-
+
Returns a table of selectable theme directories.
Returns the value of Element in Class for the currently loaded language.
-
+
Returns the author of the current theme or "[unknown author]".
-
+
Returns the display name of the current theme.
-
+
Reloads the current theme's metrics.
-
+
Returns the minimum and maximum BPM of the song in a table (in that order).
-
+
Returns the beat from fElapsedTime.
-
+
Returns the BPM at fBeat.
-
+
Returns a table of the BPMs as strings.
-
+
Returns a table of the BPMs and the times they happen as strings with the format "beat=BPM".
Returns the elapsed time from fBeat.
-
+
Returns a table of the Stops and the times they happen as strings with the format "beat=stop seconds".
-
+
Returns a table of the Delays and the times they happen as strings with the format "beat=stop seconds".
-
+
Returns a table of the Labels and the times they happen as strings with the format "beat=label name."
-
+
Returns true if the TimingData contains BPM changes.
-
+
Returns true if the TimingData contains any BPM changes with a negative BPM.
Returns true if the TimingData contains stops.
-
+
Returns true if the TimingData contains warps.
-
- Returns true if the TimingData contains fake segments.
+
+ returns true if the TimingData contains fake segments.
-
+
Returns true if the TimingData contains speed scrolling changes.
-
+
Returns true if the TimingData contains general scrolling changes.
@@ -3631,7 +3637,7 @@
Returns the Trail's difficulty.
-
+
Returns a table of TrailEntry items.
@@ -3643,21 +3649,21 @@
Returns the Trail's StepsType.
-
+
Returns the TrailEntry at index iEntry.
-
+
Returns a string of modifiers used in this TrailEntry.
Returns the Song used in this TrailEntry.
-
+
Returns the Steps used in this TrailEntry.
-
+
(why'd I think this was a good idea when we have ?)
@@ -3669,10 +3675,10 @@
Sets the UnlockEntry's course to sCourseName.
Example: course,"Driven"
-
+
Returns the code for this unlock.
-
+
Returns the Course for this unlock.
@@ -3728,10 +3734,10 @@
Returns the number of all unlock items, regardless of status.
-
+
Returns the number of points for the machine profile based on the specified UnlockRequirement.
-
+
Returns the number of points for the specified profile based on the specified UnlockRequirement.
@@ -3758,25 +3764,25 @@
-
+
Returns the wheel's current index.
-
+
Returns the total number of items in the wheel.
Returns the WheelItem at index iIndex.
-
+
Returns true if the wheel is locked.
-
+
Returns true if the wheel is settled/stopped moving.
-
+
Moves the wheel by n.
-
+
Attempts to set the open section to sSection.
diff --git a/Docs/credits.txt b/Docs/credits.txt
index 55c8ad396b..b7cb9c0177 100644
--- a/Docs/credits.txt
+++ b/Docs/credits.txt
@@ -68,7 +68,7 @@ David Santamar
* Various patches (see Changelog_sm-ssc.txt for more details and links)
Kita K./D. Trucks
- * sm-ssc default theme music
+ * default theme music
kurisu
* Dance-threepanel gametype code (3.9; re-adapted for sm-ssc)
diff --git a/Themes/default/Graphics/ScreenGameplay BPMDisplay.lua b/Themes/default/Graphics/ScreenGameplay BPMDisplay.lua
index 3bed3203ec..11e8e0ee9a 100644
--- a/Themes/default/Graphics/ScreenGameplay BPMDisplay.lua
+++ b/Themes/default/Graphics/ScreenGameplay BPMDisplay.lua
@@ -1,8 +1,62 @@
-return Def.SongBPMDisplay {
+-- check if players are playing steps with different timingdata.
+local numPlayers = GAMESTATE:GetNumPlayersEnabled()
+
+local displaySingle = Def.SongBPMDisplay {
File=THEME:GetPathF("BPMDisplay", "bpm");
Name="BPMDisplay";
InitCommand=cmd(zoom,0.675;shadowlength,1);
SetCommand=function(self) self:SetFromGameState() end;
CurrentSongChangedMessageCommand=cmd(playcommand,"Set");
CurrentCourseChangedMessageCommand=cmd(playcommand,"Set");
-};
\ No newline at end of file
+};
+
+if numPlayers == 1 then
+ return displaySingle
+else
+ -- check if both players are playing the same steps
+ local stepsP1 = GAMESTATE:GetCurrentSteps(PLAYER_1)
+ local stepsP2 = GAMESTATE:GetCurrentSteps(PLAYER_2)
+
+ local stP1 = stepsP1:GetStepsType()
+ local stP2 = stepsP2:GetStepsType()
+
+ local diffP1 = stepsP1:GetDifficulty()
+ local diffP2 = stepsP2:GetDifficulty()
+
+ if stP1 == stP2 and diffP1 == diffP2 then
+ -- both players are using the same steps; only need one.
+ return displaySingle
+ end
+
+ -- otherwise, we have some more work to do.
+ local timingP1 = stepsP1:GetTimingData()
+ local timingP2 = stepsP2:GetTimingData()
+
+ local function UpdateBPM(self)
+ local dispP1 = self:GetChild("DisplayP1")
+ local dispP2 = self:GetChild("DisplayP2")
+
+ -- needs current bpm for p1 and p2
+ for pn in ivalues(PlayerNumber) do
+ local bpmDisplay = (pn == PLAYER_1) and dispP1 or dispP2
+ local pState = GAMESTATE:GetPlayerState(pn);
+ local songPosition = pState:GetSongPosition()
+ local bpm = songPosition:GetCurBPS() * 60
+ bpmDisplay:SetText( string.format(%.2f,bpm) )
+ end
+ end
+
+ local displayTwoPlayers = Def.ActorFrame{
+ -- manual bpm displays
+ LoadFont("BPMDisplay", "bpm")..{
+ Name="DisplayP1";
+ InitCommand=cmd(zoom,0.675;shadowlength,1);
+ };
+ LoadFont("BPMDisplay", "bpm")..{
+ Name="DisplayP2";
+ InitCommand=cmd(zoom,0.675;shadowlength,1);
+ };
+ };
+
+ displayTwoPlayers.InitCommand=cmd(SetUpdateFunction,UpdateBPM);
+end
\ No newline at end of file