name cleanup: "pNotes" -> "pSteps"

This commit is contained in:
Chris Danford
2004-05-24 03:41:39 +00:00
parent 99a02deffe
commit 4bb777232d
53 changed files with 359 additions and 359 deletions
+9 -9
View File
@@ -179,7 +179,7 @@ void ScreenGameplay::Init()
//
// fill in m_apSongsQueue, m_apNotesQueue, m_asModifiersQueue
// fill in m_apSongsQueue, m_vpStepsQueue, m_asModifiersQueue
//
if( GAMESTATE->IsCourseMode() )
{
@@ -209,11 +209,11 @@ void ScreenGameplay::Init()
{
Trail *pTrail = pCourse->GetTrail( st, GAMESTATE->m_PreferredCourseDifficulty[p] );
m_apNotesQueue[p].clear();
m_vpStepsQueue[p].clear();
m_asModifiersQueue[p].clear();
FOREACH_CONST( TrailEntry, pTrail->m_vEntries, e )
{
m_apNotesQueue[p].push_back( e->pNotes );
m_vpStepsQueue[p].push_back( e->pSteps );
AttackArray a;
e->GetAttackArray( a );
m_asModifiersQueue[p].push_back( a );
@@ -226,7 +226,7 @@ void ScreenGameplay::Init()
m_apSongsQueue.push_back( GAMESTATE->m_pCurSong );
FOREACH_PlayerNumber(p)
{
m_apNotesQueue[p].push_back( GAMESTATE->m_pCurNotes[p] );
m_vpStepsQueue[p].push_back( GAMESTATE->m_pCurNotes[p] );
m_asModifiersQueue[p].push_back( AttackArray() );
}
}
@@ -240,9 +240,9 @@ void ScreenGameplay::Init()
FOREACH_EnabledPlayer(p)
{
ASSERT( !m_apNotesQueue[p].empty() );
g_CurStageStats.pSteps[p] = m_apNotesQueue[p][0];
g_CurStageStats.iMeter[p] = m_apNotesQueue[p][0]->GetMeter();
ASSERT( !m_vpStepsQueue[p].empty() );
g_CurStageStats.pSteps[p] = m_vpStepsQueue[p][0];
g_CurStageStats.iMeter[p] = m_vpStepsQueue[p][0]->GetMeter();
/* Record combo rollover. */
g_CurStageStats.UpdateComboList( (PlayerNumber)p, 0, true );
@@ -265,7 +265,7 @@ void ScreenGameplay::Init()
{
case PrefsManager::SCORING_MAX2:
case PrefsManager::SCORING_5TH:
m_pPrimaryScoreKeeper[p] = new ScoreKeeperMAX2( m_apSongsQueue, m_apNotesQueue[p], m_asModifiersQueue[p], (PlayerNumber)p );
m_pPrimaryScoreKeeper[p] = new ScoreKeeperMAX2( m_apSongsQueue, m_vpStepsQueue[p], m_asModifiersQueue[p], (PlayerNumber)p );
break;
default: ASSERT(0);
}
@@ -794,7 +794,7 @@ void ScreenGameplay::SetupSong( int p, int iSongIndex )
/* This is the first beat that can be changed without it being visible. Until
* we draw for the first time, any beat can be changed. */
GAMESTATE->m_fLastDrawnBeat[p] = -100;
GAMESTATE->m_pCurNotes[p] = m_apNotesQueue[p][iSongIndex];
GAMESTATE->m_pCurNotes[p] = m_vpStepsQueue[p][iSongIndex];
// Put course options into effect.
GAMESTATE->m_ModsToApply[p].clear();