name cleanup: "pNotes" -> "pSteps"

This commit is contained in:
Chris Danford
2004-05-24 03:41:39 +00:00
parent 99a02deffe
commit 4bb777232d
53 changed files with 359 additions and 359 deletions
+12 -12
View File
@@ -84,8 +84,8 @@ void ScreenEditMenu::MenuRight( PlayerNumber pn, const InputEventType type )
void DeleteCurNotes( void* pThrowAway )
{
Song* pSong = GAMESTATE->m_pCurSong;
Steps* pNotesToDelete = GAMESTATE->m_pCurNotes[PLAYER_1];
pSong->RemoveNotes( pNotesToDelete );
Steps* pStepsToDelete = GAMESTATE->m_pCurNotes[PLAYER_1];
pSong->RemoveSteps( pStepsToDelete );
pSong->Save();
}
@@ -98,7 +98,7 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
Song* pSong = m_Selector.GetSelectedSong();
StepsType st = m_Selector.GetSelectedNotesType();
Difficulty dc = m_Selector.GetSelectedDifficulty();
Steps* pNotes = m_Selector.GetSelectedNotes();
Steps* pSteps = m_Selector.GetSelectedNotes();
// StepsType soureNT = m_Selector.GetSelectedSourceNotesType();
// Difficulty sourceDiff = m_Selector.GetSelectedSourceDifficulty();
Steps* pSourceNotes = m_Selector.GetSelectedSourceNotes();
@@ -106,7 +106,7 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
GAMESTATE->m_pCurSong = pSong;
GAMESTATE->m_CurStyle = GAMEMAN->GetEditorStyleForNotesType( st );
GAMESTATE->m_pCurNotes[PLAYER_1] = pNotes;
GAMESTATE->m_pCurNotes[PLAYER_1] = pSteps;
//
// handle error cases
@@ -122,18 +122,18 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
{
case EditMenu::ACTION_EDIT:
// Prepare prepare for ScreenEdit
ASSERT( pNotes );
ASSERT( pSteps );
SOUND->StopMusic();
SCREENMAN->PlayStartSound();
StartTransitioning( SM_GoToNextScreen );
break;
case EditMenu::ACTION_DELETE:
ASSERT( pNotes );
ASSERT( pSteps );
SCREENMAN->Prompt( SM_RefreshSelector, "These notes will be lost permanently.\n\nContinue with delete?", true, false, DeleteCurNotes );
m_Selector.RefreshNotes();
return;
case EditMenu::ACTION_COPY:
ASSERT( !pNotes );
ASSERT( !pSteps );
ASSERT( pSourceNotes );
{
// Yuck. Doing the memory allocation doesn't seem right since
@@ -141,7 +141,7 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
Steps* pNewNotes = new Steps;
pNewNotes->CopyFrom( pSourceNotes, st );
pNewNotes->SetDifficulty( dc );
pSong->AddNotes( pNewNotes );
pSong->AddSteps( pNewNotes );
SCREENMAN->SystemMessage( "Steps created from copy." );
SOUND->PlayOnce( THEME->GetPathToS("ScreenEditMenu create") );
@@ -150,7 +150,7 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
}
return;
case EditMenu::ACTION_AUTOGEN:
ASSERT( !pNotes );
ASSERT( !pSteps );
ASSERT( pSourceNotes );
{
// Yuck. Doing the memory allocation doesn't seem right since
@@ -159,7 +159,7 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
pNewNotes->AutogenFrom( pSourceNotes, st );
pNewNotes->DeAutogen();
pNewNotes->SetDifficulty( dc ); // override difficulty with the user's choice
pSong->AddNotes( pNewNotes );
pSong->AddSteps( pNewNotes );
SCREENMAN->SystemMessage( "Steps created from AutoGen." );
SOUND->PlayOnce( THEME->GetPathToS("ScreenEditMenu create") );
@@ -168,7 +168,7 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
}
return;
case EditMenu::ACTION_BLANK:
ASSERT( !pNotes );
ASSERT( !pSteps );
{
// Yuck. Doing the memory allocation doesn't seem right since
// Song allocates all of the other Steps.
@@ -176,7 +176,7 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
pNewNotes->CreateBlank( st );
pNewNotes->SetDifficulty( dc );
pNewNotes->SetMeter( 1 );
pSong->AddNotes( pNewNotes );
pSong->AddSteps( pNewNotes );
SCREENMAN->SystemMessage( "Blank Steps created." );
SOUND->PlayOnce( THEME->GetPathToS("ScreenEditMenu create") );