name cleanup: "pNotes" -> "pSteps"
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+10
-10
@@ -23,15 +23,15 @@
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class NoteData
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{
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/* Keep this aligned, so that they all have the same size. */
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vector<TapNote> m_TapNotes[MAX_NOTE_TRACKS];
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vector<TapNote> m_TapSteps[MAX_NOTE_TRACKS];
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int m_iNumTracks;
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vector<HoldNote> m_HoldNotes;
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map<TapNote,Attack> m_AttackMap;
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/* Pad m_TapNotes so it includes the row "rows". */
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void PadTapNotes(int rows);
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/* Pad m_TapSteps so it includes the row "rows". */
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void PadTapSteps(int rows);
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void LoadOverlapped( const NoteData* pOriginal, int iNewNumTracks );
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@@ -56,8 +56,8 @@ public:
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* range; pretend the song goes on with TAP_EMPTYs indefinitely. */
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inline TapNote GetTapNote(unsigned track, int row) const
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{
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if(row < 0 || row >= (int) m_TapNotes[track].size()) return TapNote(TAP_EMPTY);
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return m_TapNotes[track][row];
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if(row < 0 || row >= (int) m_TapSteps[track].size()) return TapNote(TAP_EMPTY);
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return m_TapSteps[track][row];
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}
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void ReserveRows( int row );
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@@ -65,7 +65,7 @@ public:
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* which is much faster. Be sure that 0 <= row < GetMaxRow(). */
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inline TapNote GetTapNoteX(unsigned track, int row) const
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{
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return m_TapNotes[track][row];
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return m_TapSteps[track][row];
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}
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void MoveTapNoteTrack(int dest, int src);
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void SetTapNote(int track, int row, TapNote t);
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@@ -99,7 +99,7 @@ public:
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//
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// used in edit/record
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//
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void AddHoldNote( HoldNote newNote ); // add note hold note merging overlapping HoldNotes and destroying TapNotes underneath
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void AddHoldNote( HoldNote newNote ); // add note hold note merging overlapping HoldNotes and destroying TapSteps underneath
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void RemoveHoldNote( int index );
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HoldNote &GetHoldNote( int index ) { ASSERT( index < (int) m_HoldNotes.size() ); return m_HoldNotes[index]; }
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const HoldNote &GetHoldNote( int index ) const { ASSERT( index < (int) m_HoldNotes.size() ); return m_HoldNotes[index]; }
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@@ -116,13 +116,13 @@ public:
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/* Return the highest beat/row that might contain notes. (Use GetLastBeat if you need
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* accuracy.) */
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float GetMaxBeat() const { return NoteRowToBeat(GetMaxRow()); }
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int GetMaxRow() const { return int(m_TapNotes[0].size()); }
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int GetMaxRow() const { return int(m_TapSteps[0].size()); }
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float GetFirstBeat() const; // return the beat number of the first note
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int GetFirstRow() const;
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float GetLastBeat() const; // return the beat number of the last note
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int GetLastRow() const;
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int GetNumTapNotes( const float fStartBeat = 0, const float fEndBeat = -1 ) const;
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int GetNumTapSteps( const float fStartBeat = 0, const float fEndBeat = -1 ) const;
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int GetNumMines( const float fStartBeat = 0, const float fEndBeat = -1 ) const;
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int GetNumHands( const float fStartBeat = 0, const float fEndBeat = -1 ) const;
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int GetNumRowsWithTap( const float fStartBeat = 0, const float fEndBeat = -1 ) const;
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@@ -138,7 +138,7 @@ public:
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void LoadTransformed( const NoteData* pOriginal, int iNewNumTracks, const int iOriginalTrackToTakeFrom[] ); // -1 for iOriginalTracksToTakeFrom means no track
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void LoadTransformedSlidingWindow( const NoteData* pOriginal, int iNewNumTracks ); // used by autogen
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// Convert between HoldNote representation and '2' and '3' markers in TapNotes
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// Convert between HoldNote representation and '2' and '3' markers in TapSteps
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void Convert2sAnd3sToHoldNotes();
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void ConvertHoldNotesTo2sAnd3s();
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void To2sAnd3s( const NoteData &out );
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