name cleanup: "pNotes" -> "pSteps"
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@@ -49,12 +49,12 @@ bool DifficultyIcon::Load( CString sPath )
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return true;
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}
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void DifficultyIcon::SetFromNotes( PlayerNumber pn, Steps* pNotes )
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void DifficultyIcon::SetFromNotes( PlayerNumber pn, Steps* pSteps )
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{
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if( pNotes == NULL )
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if( pSteps == NULL )
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m_bBlank = true;
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else
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SetFromDifficulty( pn, pNotes->GetDifficulty() );
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SetFromDifficulty( pn, pSteps->GetDifficulty() );
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}
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void DifficultyIcon::SetFromDifficulty( PlayerNumber pn, Difficulty dc )
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