From 4b937130c98fd6fbec096e2d3e39d7c47b5f9464 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Tue, 26 Dec 2006 23:11:10 +0000 Subject: [PATCH] remove Down --- stepmania/src/arch/InputHandler/InputHandler.cpp | 2 +- stepmania/src/arch/InputHandler/InputHandler.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/stepmania/src/arch/InputHandler/InputHandler.cpp b/stepmania/src/arch/InputHandler/InputHandler.cpp index 0476172665..a794a0c773 100644 --- a/stepmania/src/arch/InputHandler/InputHandler.cpp +++ b/stepmania/src/arch/InputHandler/InputHandler.cpp @@ -14,7 +14,7 @@ void InputHandler::UpdateTimer() m_iInputsSinceUpdate = 0; } -void InputHandler::ButtonPressed( DeviceInput di, bool Down ) +void InputHandler::ButtonPressed( DeviceInput di ) { if( di.ts.IsZero() ) { diff --git a/stepmania/src/arch/InputHandler/InputHandler.h b/stepmania/src/arch/InputHandler/InputHandler.h index 543fee34ad..9f8bb9d0c1 100644 --- a/stepmania/src/arch/InputHandler/InputHandler.h +++ b/stepmania/src/arch/InputHandler/InputHandler.h @@ -62,7 +62,7 @@ protected: * happen, you need to explicitly call di.ts.SetZero(). * * If the timestamp is set, it'll be left alone. */ - void ButtonPressed( DeviceInput di, bool Down = false ); + void ButtonPressed( DeviceInput di ); /* Call this at the end of polling input. */ void UpdateTimer();