support noteskin-changing attacks

cache trick icons
change AI probability format
This commit is contained in:
Chris Danford
2003-04-22 04:54:04 +00:00
parent 0e11d79ec8
commit 4b7d640324
22 changed files with 267 additions and 219 deletions
+2 -2
View File
@@ -241,7 +241,7 @@ ScreenEdit::ScreenEdit() : Screen("ScreenEdit")
GAMESTATE->m_PlayerOptions[PLAYER_1].m_fScrollSpeed = 1;
GAMESTATE->m_SongOptions.m_fMusicRate = 1;
NOTESKIN->SwitchNoteSkin( PLAYER_1, "note" ); // change noteskin before loading all of the edit Actors
GAMESTATE->m_PlayerOptions[PLAYER_1].m_sNoteSkin = "note"; // change noteskin before loading all of the edit Actors
m_BGAnimation.LoadFromAniDir( THEME->GetPathToB("ScreenEdit background") );
@@ -272,7 +272,7 @@ ScreenEdit::ScreenEdit() : Screen("ScreenEdit")
m_Clipboard.SetNumTracks( m_NoteFieldEdit.GetNumTracks() );
NOTESKIN->SwitchNoteSkin( PLAYER_1, "default" ); // change noteskin back to default before loading player
GAMESTATE->m_PlayerOptions[PLAYER_1].m_sNoteSkin = "default"; // change noteskin back to default before loading player
m_Player.Load( PLAYER_1, &noteData, NULL, NULL, NULL, NULL );
GAMESTATE->m_PlayerController[PLAYER_1] = PC_HUMAN;