support noteskin-changing attacks
cache trick icons change AI probability format
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@@ -241,7 +241,7 @@ ScreenEdit::ScreenEdit() : Screen("ScreenEdit")
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GAMESTATE->m_PlayerOptions[PLAYER_1].m_fScrollSpeed = 1;
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GAMESTATE->m_SongOptions.m_fMusicRate = 1;
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NOTESKIN->SwitchNoteSkin( PLAYER_1, "note" ); // change noteskin before loading all of the edit Actors
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GAMESTATE->m_PlayerOptions[PLAYER_1].m_sNoteSkin = "note"; // change noteskin before loading all of the edit Actors
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m_BGAnimation.LoadFromAniDir( THEME->GetPathToB("ScreenEdit background") );
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@@ -272,7 +272,7 @@ ScreenEdit::ScreenEdit() : Screen("ScreenEdit")
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m_Clipboard.SetNumTracks( m_NoteFieldEdit.GetNumTracks() );
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NOTESKIN->SwitchNoteSkin( PLAYER_1, "default" ); // change noteskin back to default before loading player
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GAMESTATE->m_PlayerOptions[PLAYER_1].m_sNoteSkin = "default"; // change noteskin back to default before loading player
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m_Player.Load( PLAYER_1, ¬eData, NULL, NULL, NULL, NULL );
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GAMESTATE->m_PlayerController[PLAYER_1] = PC_HUMAN;
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