support noteskin-changing attacks
cache trick icons change AI probability format
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@@ -32,8 +32,9 @@ public:
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virtual void Update( float fDeltaTime );
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virtual void DrawPrimitives();
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void Load( NoteData* pNoteData, PlayerNumber pn, int iFirstPixelToDraw, int iLastPixelToDraw );
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void RemoveTapNoteRow( int iIndex );
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void Load( NoteData* pNoteData, PlayerNumber pn, int iFirstPixelToDraw, int iLastPixelToDraw );
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void ReloadNoteSkin();
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void RemoveTapNoteRow( int iIndex );
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vector<bool> m_bIsHoldingHoldNote; // hack: Need this to know when to "light up" the center of hold notes
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