support noteskin-changing attacks
cache trick icons change AI probability format
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@@ -70,6 +70,13 @@ void NoteField::Load( NoteData* pNoteData, PlayerNumber pn, int iFirstPixelToDra
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ASSERT( GetNumTracks() == GAMESTATE->GetCurrentStyleDef()->m_iColsPerPlayer );
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}
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void NoteField::ReloadNoteSkin()
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{
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// init note displays
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for( int c=0; c<GetNumTracks(); c++ )
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m_NoteDisplay[c].Load( c, m_PlayerNumber );
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}
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void NoteField::Update( float fDeltaTime )
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{
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m_rectMarkerBar.Update( fDeltaTime );
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