cleanup
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@@ -206,7 +206,7 @@ void BitmapText::DrawChars()
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m_pTempState->fade.left > 0 ||
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m_pTempState->fade.right > 0 )
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{
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/* Handle fading by tweaking the alpha values of the verteces. */
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/* Handle fading by tweaking the alpha values of the vertices. */
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/* Actual size of the fade on each side: */
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const RectF &FadeDist = m_pTempState->fade;
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