diff --git a/stepmania/src/ReceptorArrowRow.cpp b/stepmania/src/ReceptorArrowRow.cpp index d32b1521df..cb9967c46a 100644 --- a/stepmania/src/ReceptorArrowRow.cpp +++ b/stepmania/src/ReceptorArrowRow.cpp @@ -2,10 +2,8 @@ #include "ReceptorArrowRow.h" #include "RageUtil.h" #include "GameConstantsAndTypes.h" -#include "PrefsManager.h" #include "ArrowEffects.h" #include "GameState.h" -#include "PrefsManager.h" #include "NoteFieldPositioning.h" #include "PlayerState.h" #include "Style.h" @@ -32,15 +30,16 @@ void ReceptorArrowRow::Load( const PlayerState* pPlayerState, float fYReverseOff { m_ReceptorArrow[c].SetName( "ReceptorArrow" ); m_ReceptorArrow[c].Load( m_pPlayerState, c ); + this->AddChild( &m_ReceptorArrow[c] ); } } void ReceptorArrowRow::Update( float fDeltaTime ) { + ActorFrame::Update( fDeltaTime ); + for( int c=0; cm_CurrentPlayerOptions.m_fDark) * (1 - m_fFadeToFailPercent); CLAMP( fBaseAlpha, 0.0f, 1.0f );