const
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@@ -33,7 +33,7 @@ bool DifficultyIcon::Load( CString sPath )
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return true;
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}
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void DifficultyIcon::SetFromSteps( PlayerNumber pn, Steps* pSteps )
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void DifficultyIcon::SetFromSteps( PlayerNumber pn, const Steps* pSteps )
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{
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if( pSteps == NULL )
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m_bBlank = true;
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@@ -41,7 +41,7 @@ void DifficultyIcon::SetFromSteps( PlayerNumber pn, Steps* pSteps )
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SetFromDifficulty( pn, pSteps->GetDifficulty() );
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}
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void DifficultyIcon::SetFromTrail( PlayerNumber pn, Trail* pTrail )
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void DifficultyIcon::SetFromTrail( PlayerNumber pn, const Trail* pTrail )
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{
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if( pTrail == NULL )
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m_bBlank = true;
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