Instantiate MESSAGEMAN first. (#1399)
This fixes a well-formed warning, but does it break anything? It's not clear off hand. Having this up for discussion. (Matt McCutchen <matt@mattmccutchen.net>: Cherry picked from commit a565a27da8c5278846c06585cb6e218ff8f0f1b7 with a conflict resolution. This commit fixes a crash on startup in MessageManager::Broadcast when I build StepMania with -DCMAKE_BUILD_TYPE=Release and g++ 6.3.1 on Fedora 25. Apparently g++ is optimizing out the "this != NULL" on the grounds that calling a method on a null pointer has undefined behavior, so the "m_Logging" is a null dereference.)
This commit is contained in:
committed by
Colby Klein
parent
d96bcae8de
commit
4b3507f195
@@ -207,8 +207,7 @@ void MessageManager::Unsubscribe( IMessageSubscriber* pSubscriber, MessageID m )
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void MessageManager::Broadcast( Message &msg ) const
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{
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// GAMESTATE is created before MESSAGEMAN, and has several BroadcastOnChangePtr members, so they all broadcast when they're initialized.
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if(this != NULL && m_Logging)
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if(m_Logging)
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{
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LOG->Trace("MESSAGEMAN:Broadcast: %s", msg.GetName().c_str());
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}
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