build fix
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@@ -301,7 +301,7 @@ RageDisplay_D3D::~RageDisplay_D3D()
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void RageDisplay_D3D::GetDisplayResolutions( DisplayResolutions &out ) const
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void RageDisplay_D3D::GetDisplayResolutions( DisplayResolutions &out ) const
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{
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{
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out.s.clear();
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out.clear();
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int iCnt = g_pd3d->GetAdapterModeCount( D3DADAPTER_DEFAULT );
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int iCnt = g_pd3d->GetAdapterModeCount( D3DADAPTER_DEFAULT );
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for( int i = 0; i < iCnt; ++i )
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for( int i = 0; i < iCnt; ++i )
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@@ -4,8 +4,8 @@
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#define GRAPHICS_WINDOW_H
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#define GRAPHICS_WINDOW_H
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#include <windows.h>
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#include <windows.h>
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#include "DisplayResolutions.h"
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class VideoModeParams;
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class VideoModeParams;
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class DisplayResolutions;
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class DisplayResolution;
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class DisplayResolution;
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namespace GraphicsWindow
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namespace GraphicsWindow
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