update
make ScreenMapControllers fit
This commit is contained in:
@@ -6,7 +6,7 @@ ColorP1Command=diffuse,PlayerColor(PLAYER_1)
|
||||
ColorP2Command=diffuse,PlayerColor(PLAYER_2)
|
||||
InitialScreen=ScreenCompany
|
||||
FirstAttractScreen=ScreenCompany
|
||||
WindowTitle=StepMania
|
||||
StepMania=StepMania
|
||||
DefaultModifiers=
|
||||
DefaultCpuModifiers=
|
||||
DifficultiesToShow=beginner,easy,medium,hard,challenge
|
||||
@@ -2541,7 +2541,7 @@ Class=ScreenMapControllers
|
||||
Fallback=ScreenOptionsServiceChild
|
||||
NextScreen=ScreenOptionsService
|
||||
ButtonsToMap=
|
||||
LineScrollerOnCommand=%function(self) self:y(64) self:SetTransformFromHeight(28) end
|
||||
LineScrollerOnCommand=%function(self) self:y(64) self:SetTransformFromHeight(24) end
|
||||
LineScrollerOffCommand=
|
||||
LineHideCommand=hidden,1
|
||||
LineOnCommand=%function(self) local LeftToRight = math.mod(self.ItemIndex, 2) == 0 and 1 or -1; self:addx(SCREEN_WIDTH * LeftToRight); self:decelerate(0.5); self:addx(-SCREEN_WIDTH * LeftToRight); end
|
||||
|
||||
Reference in New Issue
Block a user