The loops here are handled.
This commit is contained in:
+406
-406
@@ -1,406 +1,406 @@
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#include "global.h"
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#include "BackgroundUtil.h"
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#include "RageUtil.h"
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#include "Song.h"
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#include "Foreach.h"
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#include "IniFile.h"
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#include "RageLog.h"
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#include <set>
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#include "Background.h"
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bool BackgroundDef::operator<( const BackgroundDef &other ) const
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{
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#define COMPARE(x) if( x < other.x ) return true; else if( x > other.x ) return false;
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COMPARE( m_sEffect );
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COMPARE( m_sFile1 );
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COMPARE( m_sFile2 );
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COMPARE( m_sColor1 );
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COMPARE( m_sColor2 );
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#undef COMPARE
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return false;
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}
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bool BackgroundDef::operator==( const BackgroundDef &other ) const
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{
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return
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m_sEffect == other.m_sEffect &&
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m_sFile1 == other.m_sFile1 &&
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m_sFile2 == other.m_sFile2 &&
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m_sColor1 == other.m_sColor1 &&
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m_sColor2 == other.m_sColor2;
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}
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XNode *BackgroundDef::CreateNode() const
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{
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XNode* pNode = new XNode( "BackgroundDef" );
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if( !m_sEffect.empty() )
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pNode->AppendAttr( "Effect", m_sEffect );
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if( !m_sFile1.empty() )
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pNode->AppendAttr( "File1", m_sFile1 );
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if( !m_sFile2.empty() )
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pNode->AppendAttr( "File2", m_sFile2 );
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if( !m_sColor1.empty() )
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pNode->AppendAttr( "Color1", m_sColor1 );
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if( !m_sColor2.empty() )
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pNode->AppendAttr( "Color2", m_sColor2 );
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return pNode;
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}
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RString BackgroundChange::GetTextDescription() const
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{
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vector<RString> vsParts;
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if( !m_def.m_sFile1.empty() ) vsParts.push_back( m_def.m_sFile1 );
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if( !m_def.m_sFile2.empty() ) vsParts.push_back( m_def.m_sFile2 );
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if( m_fRate!=1.0f ) vsParts.push_back( ssprintf("%.2f%%",m_fRate*100) );
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if( !m_sTransition.empty() ) vsParts.push_back( m_sTransition );
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if( !m_def.m_sEffect.empty() ) vsParts.push_back( m_def.m_sEffect );
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if( !m_def.m_sColor1.empty() ) vsParts.push_back( m_def.m_sColor1 );
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if( !m_def.m_sColor2.empty() ) vsParts.push_back( m_def.m_sColor2 );
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if( vsParts.empty() )
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vsParts.push_back( "(empty)" );
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RString s = join( "\n", vsParts );
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return s;
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}
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RString BackgroundChange::ToString() const
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{
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/* TODO: Technically we need to double-escape the filename
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* (because it might contain '=') and then unescape the value
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* returned by the MsdFile. */
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return ssprintf("%.3f=%s=%.3f=%d=%d=%d=%s=%s=%s=%s=%s",
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this->m_fStartBeat,
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SmEscape(this->m_def.m_sFile1).c_str(),
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this->m_fRate,
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this->m_sTransition == SBT_CrossFade, // backward compat
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this->m_def.m_sEffect == SBE_StretchRewind, // backward compat
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this->m_def.m_sEffect != SBE_StretchNoLoop, // backward compat
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this->m_def.m_sEffect.c_str(),
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this->m_def.m_sFile2.c_str(),
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this->m_sTransition.c_str(),
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SmEscape(RageColor::NormalizeColorString(this->m_def.m_sColor1)).c_str(),
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SmEscape(RageColor::NormalizeColorString(this->m_def.m_sColor2)).c_str());
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}
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const RString BACKGROUND_EFFECTS_DIR = "BackgroundEffects/";
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const RString BACKGROUND_TRANSITIONS_DIR = "BackgroundTransitions/";
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const RString BG_ANIMS_DIR = "BGAnimations/";
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const RString VISUALIZATIONS_DIR = "Visualizations/";
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const RString RANDOMMOVIES_DIR = "RandomMovies/";
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const RString SONG_MOVIES_DIR = "SongMovies/";
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const RString RANDOM_BACKGROUND_FILE = "-random-";
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const RString NO_SONG_BG_FILE = "-nosongbg-";
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const RString SONG_BACKGROUND_FILE = "songbackground";
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const RString SBE_UpperLeft = "UpperLeft";
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const RString SBE_Centered = "Centered";
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const RString SBE_StretchNormal = "StretchNormal";
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const RString SBE_StretchNoLoop = "StretchNoLoop";
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const RString SBE_StretchRewind = "StretchRewind";
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const RString SBT_CrossFade = "CrossFade";
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static void StripCvsAndSvn( vector<RString> &vsPathsToStrip, vector<RString> &vsNamesToStrip )
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{
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ASSERT( vsPathsToStrip.size() == vsNamesToStrip.size() );
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for( unsigned i=0; i<vsNamesToStrip.size(); i++ )
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{
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if( vsNamesToStrip[i].Right(3).CompareNoCase("CVS") == 0 || vsNamesToStrip[i] == ".svn" )
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{
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vsPathsToStrip.erase( vsPathsToStrip.begin()+i );
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vsNamesToStrip.erase( vsNamesToStrip.begin()+i );
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}
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}
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}
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int CompareBackgroundChanges(const BackgroundChange &seg1, const BackgroundChange &seg2)
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{
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return seg1.m_fStartBeat < seg2.m_fStartBeat;
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}
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void BackgroundUtil::SortBackgroundChangesArray( vector<BackgroundChange> &vBackgroundChanges )
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{
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sort( vBackgroundChanges.begin(), vBackgroundChanges.end(), CompareBackgroundChanges );
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}
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void BackgroundUtil::AddBackgroundChange( vector<BackgroundChange> &vBackgroundChanges, BackgroundChange seg )
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{
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vector<BackgroundChange>::iterator it;
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it = upper_bound( vBackgroundChanges.begin(), vBackgroundChanges.end(), seg, CompareBackgroundChanges );
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vBackgroundChanges.insert( it, seg );
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}
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void BackgroundUtil::GetBackgroundEffects( const RString &_sName, vector<RString> &vsPathsOut, vector<RString> &vsNamesOut )
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{
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RString sName = _sName;
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if( sName == "" )
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sName = "*";
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vsPathsOut.clear();
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GetDirListing( BACKGROUND_EFFECTS_DIR+sName+".lua", vsPathsOut, false, true );
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vsNamesOut.clear();
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FOREACH_CONST( RString, vsPathsOut, s )
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vsNamesOut.push_back( GetFileNameWithoutExtension(*s) );
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StripCvsAndSvn( vsPathsOut, vsNamesOut );
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}
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void BackgroundUtil::GetBackgroundTransitions( const RString &_sName, vector<RString> &vsPathsOut, vector<RString> &vsNamesOut )
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{
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RString sName = _sName;
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if( sName == "" )
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sName = "*";
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vsPathsOut.clear();
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if( true )
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GetDirListing( BACKGROUND_TRANSITIONS_DIR+sName+".xml", vsPathsOut, false, true );
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GetDirListing( BACKGROUND_TRANSITIONS_DIR+sName+".lua", vsPathsOut, false, true );
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vsNamesOut.clear();
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FOREACH_CONST( RString, vsPathsOut, s )
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vsNamesOut.push_back( GetFileNameWithoutExtension(*s) );
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StripCvsAndSvn( vsPathsOut, vsNamesOut );
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}
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void BackgroundUtil::GetSongBGAnimations( const Song *pSong, const RString &sMatch, vector<RString> &vsPathsOut, vector<RString> &vsNamesOut )
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{
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vsPathsOut.clear();
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if( sMatch.empty() )
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{
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GetDirListing( pSong->GetSongDir()+"*", vsPathsOut, true, true );
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}
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else
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{
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GetDirListing( pSong->GetSongDir()+sMatch, vsPathsOut, true, true );
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}
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vsNamesOut.clear();
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FOREACH_CONST( RString, vsPathsOut, s )
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vsNamesOut.push_back( Basename(*s) );
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StripCvsAndSvn( vsPathsOut, vsNamesOut );
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}
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void BackgroundUtil::GetSongMovies( const Song *pSong, const RString &sMatch, vector<RString> &vsPathsOut, vector<RString> &vsNamesOut )
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{
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vsPathsOut.clear();
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if( sMatch.empty() )
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{
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GetDirListing( pSong->GetSongDir()+sMatch+"*.ogv", vsPathsOut, false, true );
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GetDirListing( pSong->GetSongDir()+sMatch+"*.avi", vsPathsOut, false, true );
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GetDirListing( pSong->GetSongDir()+sMatch+"*.mpg", vsPathsOut, false, true );
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GetDirListing( pSong->GetSongDir()+sMatch+"*.mpeg", vsPathsOut, false, true );
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}
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else
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{
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GetDirListing( pSong->GetSongDir()+sMatch, vsPathsOut, false, true );
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}
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vsNamesOut.clear();
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FOREACH_CONST( RString, vsPathsOut, s )
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vsNamesOut.push_back( Basename(*s) );
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StripCvsAndSvn( vsPathsOut, vsNamesOut );
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}
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void BackgroundUtil::GetSongBitmaps( const Song *pSong, const RString &sMatch, vector<RString> &vsPathsOut, vector<RString> &vsNamesOut )
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{
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vsPathsOut.clear();
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if( sMatch.empty() )
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{
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GetDirListing( pSong->GetSongDir()+sMatch+"*.png", vsPathsOut, false, true );
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GetDirListing( pSong->GetSongDir()+sMatch+"*.jpg", vsPathsOut, false, true );
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GetDirListing( pSong->GetSongDir()+sMatch+"*.jpeg", vsPathsOut, false, true );
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GetDirListing( pSong->GetSongDir()+sMatch+"*.gif", vsPathsOut, false, true );
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GetDirListing( pSong->GetSongDir()+sMatch+"*.bmp", vsPathsOut, false, true );
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}
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else
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{
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GetDirListing( pSong->GetSongDir()+sMatch, vsPathsOut, false, true );
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}
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vsNamesOut.clear();
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FOREACH_CONST( RString, vsPathsOut, s )
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vsNamesOut.push_back( Basename(*s) );
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StripCvsAndSvn( vsPathsOut, vsNamesOut );
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}
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static void GetFilterToFileNames( const RString sBaseDir, const Song *pSong, set<RString> &vsPossibleFileNamesOut )
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{
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vsPossibleFileNamesOut.clear();
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if( pSong->m_sGenre.empty() )
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return;
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ASSERT( !pSong->m_sGroupName.empty() );
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IniFile ini;
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RString sPath = sBaseDir+pSong->m_sGroupName+"/"+"BackgroundMapping.ini";
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ini.ReadFile( sPath );
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RString sSection;
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bool bSuccess = ini.GetValue( "GenreToSection", pSong->m_sGenre, sSection );
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if( !bSuccess )
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{
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//LOG->Warn( "Genre '%s' isn't mapped", pSong->m_sGenre.c_str() );
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return;
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}
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XNode *pSection = ini.GetChild( sSection );
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if( pSection == NULL )
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{
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ASSERT_M( 0, ssprintf("File '%s' refers to a section '%s' that is missing.", sPath.c_str(), sSection.c_str()) );
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return;
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}
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FOREACH_CONST_Attr( pSection, p )
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vsPossibleFileNamesOut.insert( p->first );
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}
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void BackgroundUtil::GetGlobalBGAnimations( const Song *pSong, const RString &sMatch, vector<RString> &vsPathsOut, vector<RString> &vsNamesOut )
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{
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vsPathsOut.clear();
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GetDirListing( BG_ANIMS_DIR+sMatch+"*", vsPathsOut, true, true );
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if( true )
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GetDirListing( BG_ANIMS_DIR+sMatch+"*.xml", vsPathsOut, false, true );
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vsNamesOut.clear();
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FOREACH_CONST( RString, vsPathsOut, s )
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vsNamesOut.push_back( Basename(*s) );
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StripCvsAndSvn( vsPathsOut, vsNamesOut );
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}
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namespace {
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/**
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* @brief Fetches the appropriate path(s) for global random movies.
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*/
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void GetGlobalRandomMoviePaths(
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const Song *pSong,
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const RString &sMatch,
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vector<RString> &vsPathsOut,
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bool bTryInsideOfSongGroupAndGenreFirst,
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bool bTryInsideOfSongGroupFirst )
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{
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// Check for an exact match
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if( !sMatch.empty() )
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{
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GetDirListing( SONG_MOVIES_DIR+pSong->m_sGroupName+"/"+sMatch, vsPathsOut, false, true ); // search in SongMovies/SongGroupName/ first
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GetDirListing( SONG_MOVIES_DIR+sMatch, vsPathsOut, false, true );
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GetDirListing( RANDOMMOVIES_DIR+sMatch, vsPathsOut, false, true );
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if( vsPathsOut.empty() && sMatch != NO_SONG_BG_FILE )
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{
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LOG->Warn( "Background missing: %s", sMatch.c_str() );
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}
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return;
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}
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// Search for the most appropriate background
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set<RString> ssFileNameWhitelist;
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if( bTryInsideOfSongGroupAndGenreFirst && pSong && !pSong->m_sGenre.empty() )
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GetFilterToFileNames( RANDOMMOVIES_DIR, pSong, ssFileNameWhitelist );
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vector<RString> vsDirsToTry;
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if( bTryInsideOfSongGroupFirst && pSong )
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{
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ASSERT( !pSong->m_sGroupName.empty() );
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vsDirsToTry.push_back( RANDOMMOVIES_DIR+pSong->m_sGroupName+"/" );
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}
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vsDirsToTry.push_back( RANDOMMOVIES_DIR );
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FOREACH_CONST( RString, vsDirsToTry, sDir )
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{
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GetDirListing( *sDir+"*.ogv", vsPathsOut, false, true );
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GetDirListing( *sDir+"*.avi", vsPathsOut, false, true );
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GetDirListing( *sDir+"*.mpg", vsPathsOut, false, true );
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GetDirListing( *sDir+"*.mpeg", vsPathsOut, false, true );
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if( !ssFileNameWhitelist.empty() )
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{
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vector<RString> vsMatches;
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FOREACH_CONST( RString, vsPathsOut, s )
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{
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RString sBasename = Basename( *s );
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bool bFound = ssFileNameWhitelist.find(sBasename) != ssFileNameWhitelist.end();
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if( bFound )
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vsMatches.push_back(*s);
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}
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// If we found any that match the whitelist, use only them.
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// If none match the whitelist, ignore the whitelist..
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if( !vsMatches.empty() )
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vsPathsOut = vsMatches;
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}
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if( !vsPathsOut.empty() )
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{
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// Return only the first directory found
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return;
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}
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}
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}
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}
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void BackgroundUtil::GetGlobalRandomMovies(
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const Song *pSong,
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const RString &sMatch,
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vector<RString> &vsPathsOut,
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vector<RString> &vsNamesOut,
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bool bTryInsideOfSongGroupAndGenreFirst,
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bool bTryInsideOfSongGroupFirst )
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{
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vsPathsOut.clear();
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vsNamesOut.clear();
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GetGlobalRandomMoviePaths( pSong, sMatch, vsPathsOut, bTryInsideOfSongGroupAndGenreFirst, bTryInsideOfSongGroupFirst );
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FOREACH_CONST( RString, vsPathsOut, s )
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{
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RString sName = s->Right( s->size() - RANDOMMOVIES_DIR.size() - 1 );
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vsNamesOut.push_back( sName );
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}
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StripCvsAndSvn( vsPathsOut, vsNamesOut );
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}
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void BackgroundUtil::BakeAllBackgroundChanges( Song *pSong )
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{
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Background bg;
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bg.LoadFromSong( pSong );
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vector<BackgroundChange> *vBGChanges[NUM_BackgroundLayer];
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FOREACH_BackgroundLayer( i )
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vBGChanges[i] = &pSong->GetBackgroundChanges(i);
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bg.GetLoadedBackgroundChanges( vBGChanges );
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}
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/*
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* (c) 2001-2004 Chris Danford, Ben Nordstrom
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
|
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* "Software"), to deal in the Software without restriction, including
|
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* without limitation the rights to use, copy, modify, merge, publish,
|
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* distribute, and/or sell copies of the Software, and to permit persons to
|
||||
* whom the Software is furnished to do so, provided that the above
|
||||
* copyright notice(s) and this permission notice appear in all copies of
|
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* the Software and that both the above copyright notice(s) and this
|
||||
* permission notice appear in supporting documentation.
|
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*
|
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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#include "global.h"
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#include "BackgroundUtil.h"
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#include "RageUtil.h"
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#include "Song.h"
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#include "Foreach.h"
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#include "IniFile.h"
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#include "RageLog.h"
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#include <set>
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#include "Background.h"
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bool BackgroundDef::operator<( const BackgroundDef &other ) const
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{
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#define COMPARE(x) if( x < other.x ) return true; else if( x > other.x ) return false;
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COMPARE( m_sEffect );
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COMPARE( m_sFile1 );
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COMPARE( m_sFile2 );
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COMPARE( m_sColor1 );
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COMPARE( m_sColor2 );
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#undef COMPARE
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return false;
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}
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bool BackgroundDef::operator==( const BackgroundDef &other ) const
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||||
{
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return
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m_sEffect == other.m_sEffect &&
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m_sFile1 == other.m_sFile1 &&
|
||||
m_sFile2 == other.m_sFile2 &&
|
||||
m_sColor1 == other.m_sColor1 &&
|
||||
m_sColor2 == other.m_sColor2;
|
||||
}
|
||||
|
||||
XNode *BackgroundDef::CreateNode() const
|
||||
{
|
||||
XNode* pNode = new XNode( "BackgroundDef" );
|
||||
|
||||
if( !m_sEffect.empty() )
|
||||
pNode->AppendAttr( "Effect", m_sEffect );
|
||||
if( !m_sFile1.empty() )
|
||||
pNode->AppendAttr( "File1", m_sFile1 );
|
||||
if( !m_sFile2.empty() )
|
||||
pNode->AppendAttr( "File2", m_sFile2 );
|
||||
if( !m_sColor1.empty() )
|
||||
pNode->AppendAttr( "Color1", m_sColor1 );
|
||||
if( !m_sColor2.empty() )
|
||||
pNode->AppendAttr( "Color2", m_sColor2 );
|
||||
|
||||
return pNode;
|
||||
}
|
||||
|
||||
|
||||
RString BackgroundChange::GetTextDescription() const
|
||||
{
|
||||
vector<RString> vsParts;
|
||||
if( !m_def.m_sFile1.empty() ) vsParts.push_back( m_def.m_sFile1 );
|
||||
if( !m_def.m_sFile2.empty() ) vsParts.push_back( m_def.m_sFile2 );
|
||||
if( m_fRate!=1.0f ) vsParts.push_back( ssprintf("%.2f%%",m_fRate*100) );
|
||||
if( !m_sTransition.empty() ) vsParts.push_back( m_sTransition );
|
||||
if( !m_def.m_sEffect.empty() ) vsParts.push_back( m_def.m_sEffect );
|
||||
if( !m_def.m_sColor1.empty() ) vsParts.push_back( m_def.m_sColor1 );
|
||||
if( !m_def.m_sColor2.empty() ) vsParts.push_back( m_def.m_sColor2 );
|
||||
|
||||
if( vsParts.empty() )
|
||||
vsParts.push_back( "(empty)" );
|
||||
|
||||
RString s = join( "\n", vsParts );
|
||||
return s;
|
||||
}
|
||||
|
||||
RString BackgroundChange::ToString() const
|
||||
{
|
||||
/* TODO: Technically we need to double-escape the filename
|
||||
* (because it might contain '=') and then unescape the value
|
||||
* returned by the MsdFile. */
|
||||
return ssprintf("%.3f=%s=%.3f=%d=%d=%d=%s=%s=%s=%s=%s",
|
||||
this->m_fStartBeat,
|
||||
SmEscape(this->m_def.m_sFile1).c_str(),
|
||||
this->m_fRate,
|
||||
this->m_sTransition == SBT_CrossFade, // backward compat
|
||||
this->m_def.m_sEffect == SBE_StretchRewind, // backward compat
|
||||
this->m_def.m_sEffect != SBE_StretchNoLoop, // backward compat
|
||||
this->m_def.m_sEffect.c_str(),
|
||||
this->m_def.m_sFile2.c_str(),
|
||||
this->m_sTransition.c_str(),
|
||||
SmEscape(RageColor::NormalizeColorString(this->m_def.m_sColor1)).c_str(),
|
||||
SmEscape(RageColor::NormalizeColorString(this->m_def.m_sColor2)).c_str());
|
||||
}
|
||||
|
||||
|
||||
const RString BACKGROUND_EFFECTS_DIR = "BackgroundEffects/";
|
||||
const RString BACKGROUND_TRANSITIONS_DIR = "BackgroundTransitions/";
|
||||
const RString BG_ANIMS_DIR = "BGAnimations/";
|
||||
const RString VISUALIZATIONS_DIR = "Visualizations/";
|
||||
const RString RANDOMMOVIES_DIR = "RandomMovies/";
|
||||
const RString SONG_MOVIES_DIR = "SongMovies/";
|
||||
|
||||
const RString RANDOM_BACKGROUND_FILE = "-random-";
|
||||
const RString NO_SONG_BG_FILE = "-nosongbg-";
|
||||
const RString SONG_BACKGROUND_FILE = "songbackground";
|
||||
|
||||
const RString SBE_UpperLeft = "UpperLeft";
|
||||
const RString SBE_Centered = "Centered";
|
||||
const RString SBE_StretchNormal = "StretchNormal";
|
||||
const RString SBE_StretchNoLoop = "StretchNoLoop";
|
||||
const RString SBE_StretchRewind = "StretchRewind";
|
||||
const RString SBT_CrossFade = "CrossFade";
|
||||
|
||||
static void StripCvsAndSvn( vector<RString> &vsPathsToStrip, vector<RString> &vsNamesToStrip )
|
||||
{
|
||||
ASSERT( vsPathsToStrip.size() == vsNamesToStrip.size() );
|
||||
for( unsigned i=0; i<vsNamesToStrip.size(); i++ )
|
||||
{
|
||||
if( vsNamesToStrip[i].Right(3).CompareNoCase("CVS") == 0 || vsNamesToStrip[i] == ".svn" )
|
||||
{
|
||||
vsPathsToStrip.erase( vsPathsToStrip.begin()+i );
|
||||
vsNamesToStrip.erase( vsNamesToStrip.begin()+i );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int CompareBackgroundChanges(const BackgroundChange &seg1, const BackgroundChange &seg2)
|
||||
{
|
||||
return seg1.m_fStartBeat < seg2.m_fStartBeat;
|
||||
}
|
||||
|
||||
void BackgroundUtil::SortBackgroundChangesArray( vector<BackgroundChange> &vBackgroundChanges )
|
||||
{
|
||||
sort( vBackgroundChanges.begin(), vBackgroundChanges.end(), CompareBackgroundChanges );
|
||||
}
|
||||
|
||||
void BackgroundUtil::AddBackgroundChange( vector<BackgroundChange> &vBackgroundChanges, BackgroundChange seg )
|
||||
{
|
||||
vector<BackgroundChange>::iterator it;
|
||||
it = upper_bound( vBackgroundChanges.begin(), vBackgroundChanges.end(), seg, CompareBackgroundChanges );
|
||||
vBackgroundChanges.insert( it, seg );
|
||||
}
|
||||
|
||||
void BackgroundUtil::GetBackgroundEffects( const RString &_sName, vector<RString> &vsPathsOut, vector<RString> &vsNamesOut )
|
||||
{
|
||||
RString sName = _sName;
|
||||
if( sName == "" )
|
||||
sName = "*";
|
||||
|
||||
vsPathsOut.clear();
|
||||
GetDirListing( BACKGROUND_EFFECTS_DIR+sName+".lua", vsPathsOut, false, true );
|
||||
|
||||
vsNamesOut.clear();
|
||||
for (RString const &s : vsPathsOut)
|
||||
vsNamesOut.push_back( GetFileNameWithoutExtension(s) );
|
||||
|
||||
StripCvsAndSvn( vsPathsOut, vsNamesOut );
|
||||
}
|
||||
|
||||
void BackgroundUtil::GetBackgroundTransitions( const RString &_sName, vector<RString> &vsPathsOut, vector<RString> &vsNamesOut )
|
||||
{
|
||||
RString sName = _sName;
|
||||
if( sName == "" )
|
||||
sName = "*";
|
||||
|
||||
vsPathsOut.clear();
|
||||
if( true )
|
||||
GetDirListing( BACKGROUND_TRANSITIONS_DIR+sName+".xml", vsPathsOut, false, true );
|
||||
GetDirListing( BACKGROUND_TRANSITIONS_DIR+sName+".lua", vsPathsOut, false, true );
|
||||
|
||||
vsNamesOut.clear();
|
||||
for (RString const &s : vsPathsOut)
|
||||
vsNamesOut.push_back( GetFileNameWithoutExtension(s) );
|
||||
|
||||
StripCvsAndSvn( vsPathsOut, vsNamesOut );
|
||||
}
|
||||
|
||||
void BackgroundUtil::GetSongBGAnimations( const Song *pSong, const RString &sMatch, vector<RString> &vsPathsOut, vector<RString> &vsNamesOut )
|
||||
{
|
||||
vsPathsOut.clear();
|
||||
if( sMatch.empty() )
|
||||
{
|
||||
GetDirListing( pSong->GetSongDir()+"*", vsPathsOut, true, true );
|
||||
}
|
||||
else
|
||||
{
|
||||
GetDirListing( pSong->GetSongDir()+sMatch, vsPathsOut, true, true );
|
||||
}
|
||||
|
||||
vsNamesOut.clear();
|
||||
for (RString const &s : vsPathsOut)
|
||||
vsNamesOut.push_back( Basename(s) );
|
||||
|
||||
StripCvsAndSvn( vsPathsOut, vsNamesOut );
|
||||
}
|
||||
|
||||
void BackgroundUtil::GetSongMovies( const Song *pSong, const RString &sMatch, vector<RString> &vsPathsOut, vector<RString> &vsNamesOut )
|
||||
{
|
||||
vsPathsOut.clear();
|
||||
if( sMatch.empty() )
|
||||
{
|
||||
GetDirListing( pSong->GetSongDir()+sMatch+"*.ogv", vsPathsOut, false, true );
|
||||
GetDirListing( pSong->GetSongDir()+sMatch+"*.avi", vsPathsOut, false, true );
|
||||
GetDirListing( pSong->GetSongDir()+sMatch+"*.mpg", vsPathsOut, false, true );
|
||||
GetDirListing( pSong->GetSongDir()+sMatch+"*.mpeg", vsPathsOut, false, true );
|
||||
}
|
||||
else
|
||||
{
|
||||
GetDirListing( pSong->GetSongDir()+sMatch, vsPathsOut, false, true );
|
||||
}
|
||||
|
||||
vsNamesOut.clear();
|
||||
for (RString const &s : vsPathsOut)
|
||||
vsNamesOut.push_back( Basename(s) );
|
||||
|
||||
StripCvsAndSvn( vsPathsOut, vsNamesOut );
|
||||
}
|
||||
|
||||
void BackgroundUtil::GetSongBitmaps( const Song *pSong, const RString &sMatch, vector<RString> &vsPathsOut, vector<RString> &vsNamesOut )
|
||||
{
|
||||
vsPathsOut.clear();
|
||||
if( sMatch.empty() )
|
||||
{
|
||||
GetDirListing( pSong->GetSongDir()+sMatch+"*.png", vsPathsOut, false, true );
|
||||
GetDirListing( pSong->GetSongDir()+sMatch+"*.jpg", vsPathsOut, false, true );
|
||||
GetDirListing( pSong->GetSongDir()+sMatch+"*.jpeg", vsPathsOut, false, true );
|
||||
GetDirListing( pSong->GetSongDir()+sMatch+"*.gif", vsPathsOut, false, true );
|
||||
GetDirListing( pSong->GetSongDir()+sMatch+"*.bmp", vsPathsOut, false, true );
|
||||
}
|
||||
else
|
||||
{
|
||||
GetDirListing( pSong->GetSongDir()+sMatch, vsPathsOut, false, true );
|
||||
}
|
||||
|
||||
vsNamesOut.clear();
|
||||
for (RString const &s : vsPathsOut)
|
||||
vsNamesOut.push_back( Basename(s) );
|
||||
|
||||
StripCvsAndSvn( vsPathsOut, vsNamesOut );
|
||||
}
|
||||
|
||||
static void GetFilterToFileNames( const RString sBaseDir, const Song *pSong, set<RString> &vsPossibleFileNamesOut )
|
||||
{
|
||||
vsPossibleFileNamesOut.clear();
|
||||
|
||||
if( pSong->m_sGenre.empty() )
|
||||
return;
|
||||
|
||||
ASSERT( !pSong->m_sGroupName.empty() );
|
||||
IniFile ini;
|
||||
RString sPath = sBaseDir+pSong->m_sGroupName+"/"+"BackgroundMapping.ini";
|
||||
ini.ReadFile( sPath );
|
||||
|
||||
RString sSection;
|
||||
bool bSuccess = ini.GetValue( "GenreToSection", pSong->m_sGenre, sSection );
|
||||
if( !bSuccess )
|
||||
{
|
||||
//LOG->Warn( "Genre '%s' isn't mapped", pSong->m_sGenre.c_str() );
|
||||
return;
|
||||
}
|
||||
|
||||
XNode *pSection = ini.GetChild( sSection );
|
||||
if( pSection == NULL )
|
||||
{
|
||||
ASSERT_M( 0, ssprintf("File '%s' refers to a section '%s' that is missing.", sPath.c_str(), sSection.c_str()) );
|
||||
return;
|
||||
}
|
||||
|
||||
FOREACH_CONST_Attr( pSection, p )
|
||||
vsPossibleFileNamesOut.insert( p->first );
|
||||
}
|
||||
|
||||
void BackgroundUtil::GetGlobalBGAnimations( const Song *pSong, const RString &sMatch, vector<RString> &vsPathsOut, vector<RString> &vsNamesOut )
|
||||
{
|
||||
vsPathsOut.clear();
|
||||
GetDirListing( BG_ANIMS_DIR+sMatch+"*", vsPathsOut, true, true );
|
||||
if( true )
|
||||
GetDirListing( BG_ANIMS_DIR+sMatch+"*.xml", vsPathsOut, false, true );
|
||||
|
||||
vsNamesOut.clear();
|
||||
for (RString const &s : vsPathsOut)
|
||||
vsNamesOut.push_back( Basename(s) );
|
||||
|
||||
StripCvsAndSvn( vsPathsOut, vsNamesOut );
|
||||
}
|
||||
|
||||
namespace {
|
||||
/**
|
||||
* @brief Fetches the appropriate path(s) for global random movies.
|
||||
*/
|
||||
void GetGlobalRandomMoviePaths(
|
||||
const Song *pSong,
|
||||
const RString &sMatch,
|
||||
vector<RString> &vsPathsOut,
|
||||
bool bTryInsideOfSongGroupAndGenreFirst,
|
||||
bool bTryInsideOfSongGroupFirst )
|
||||
{
|
||||
// Check for an exact match
|
||||
if( !sMatch.empty() )
|
||||
{
|
||||
GetDirListing( SONG_MOVIES_DIR+pSong->m_sGroupName+"/"+sMatch, vsPathsOut, false, true ); // search in SongMovies/SongGroupName/ first
|
||||
GetDirListing( SONG_MOVIES_DIR+sMatch, vsPathsOut, false, true );
|
||||
GetDirListing( RANDOMMOVIES_DIR+sMatch, vsPathsOut, false, true );
|
||||
if( vsPathsOut.empty() && sMatch != NO_SONG_BG_FILE )
|
||||
{
|
||||
LOG->Warn( "Background missing: %s", sMatch.c_str() );
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Search for the most appropriate background
|
||||
set<RString> ssFileNameWhitelist;
|
||||
if( bTryInsideOfSongGroupAndGenreFirst && pSong && !pSong->m_sGenre.empty() )
|
||||
GetFilterToFileNames( RANDOMMOVIES_DIR, pSong, ssFileNameWhitelist );
|
||||
|
||||
vector<RString> vsDirsToTry;
|
||||
if( bTryInsideOfSongGroupFirst && pSong )
|
||||
{
|
||||
ASSERT( !pSong->m_sGroupName.empty() );
|
||||
vsDirsToTry.push_back( RANDOMMOVIES_DIR+pSong->m_sGroupName+"/" );
|
||||
}
|
||||
vsDirsToTry.push_back( RANDOMMOVIES_DIR );
|
||||
|
||||
for (RString const &sDir : vsDirsToTry)
|
||||
{
|
||||
GetDirListing( sDir+"*.ogv", vsPathsOut, false, true );
|
||||
GetDirListing( sDir+"*.avi", vsPathsOut, false, true );
|
||||
GetDirListing( sDir+"*.mpg", vsPathsOut, false, true );
|
||||
GetDirListing( sDir+"*.mpeg", vsPathsOut, false, true );
|
||||
|
||||
if( !ssFileNameWhitelist.empty() )
|
||||
{
|
||||
vector<RString> vsMatches;
|
||||
for (RString const &s : vsPathsOut)
|
||||
{
|
||||
RString sBasename = Basename( s );
|
||||
bool bFound = ssFileNameWhitelist.find(sBasename) != ssFileNameWhitelist.end();
|
||||
if( bFound )
|
||||
vsMatches.push_back(s);
|
||||
}
|
||||
// If we found any that match the whitelist, use only them.
|
||||
// If none match the whitelist, ignore the whitelist..
|
||||
if( !vsMatches.empty() )
|
||||
vsPathsOut = vsMatches;
|
||||
}
|
||||
|
||||
if( !vsPathsOut.empty() )
|
||||
{
|
||||
// Return only the first directory found
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void BackgroundUtil::GetGlobalRandomMovies(
|
||||
const Song *pSong,
|
||||
const RString &sMatch,
|
||||
vector<RString> &vsPathsOut,
|
||||
vector<RString> &vsNamesOut,
|
||||
bool bTryInsideOfSongGroupAndGenreFirst,
|
||||
bool bTryInsideOfSongGroupFirst )
|
||||
{
|
||||
vsPathsOut.clear();
|
||||
vsNamesOut.clear();
|
||||
|
||||
GetGlobalRandomMoviePaths( pSong, sMatch, vsPathsOut, bTryInsideOfSongGroupAndGenreFirst, bTryInsideOfSongGroupFirst );
|
||||
|
||||
for (RString const &s : vsPathsOut)
|
||||
{
|
||||
RString sName = s.Right( s.size() - RANDOMMOVIES_DIR.size() - 1 );
|
||||
vsNamesOut.push_back( sName );
|
||||
}
|
||||
StripCvsAndSvn( vsPathsOut, vsNamesOut );
|
||||
}
|
||||
|
||||
void BackgroundUtil::BakeAllBackgroundChanges( Song *pSong )
|
||||
{
|
||||
Background bg;
|
||||
bg.LoadFromSong( pSong );
|
||||
vector<BackgroundChange> *vBGChanges[NUM_BackgroundLayer];
|
||||
FOREACH_BackgroundLayer( i )
|
||||
vBGChanges[i] = &pSong->GetBackgroundChanges(i);
|
||||
bg.GetLoadedBackgroundChanges( vBGChanges );
|
||||
}
|
||||
|
||||
/*
|
||||
* (c) 2001-2004 Chris Danford, Ben Nordstrom
|
||||
* All rights reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, and/or sell copies of the Software, and to permit persons to
|
||||
* whom the Software is furnished to do so, provided that the above
|
||||
* copyright notice(s) and this permission notice appear in all copies of
|
||||
* the Software and that both the above copyright notice(s) and this
|
||||
* permission notice appear in supporting documentation.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
||||
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
||||
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
||||
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||
* PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
Reference in New Issue
Block a user