moved some things around in preparation for new game types

This commit is contained in:
Chris Danford
2002-03-19 07:09:49 +00:00
parent 353fd47f85
commit 4acf0389d2
42 changed files with 833 additions and 622 deletions
+6 -6
View File
@@ -43,21 +43,21 @@ void HoldJudgement::RenderPrimitives()
}
}
void HoldJudgement::SetHoldJudgement( HoldStepResult result )
void HoldJudgement::SetHoldJudgement( HoldNoteResult result )
{
//RageLog( "Judgement::SetJudgement()" );
switch( result )
{
case HSR_NONE: m_sprJudgement.SetState( 0 ); break;
case HSR_OK: m_sprJudgement.SetState( 7 ); break;
case HSR_NG: m_sprJudgement.SetState( 8 ); break;
case HNR_NONE: m_sprJudgement.SetState( 0 ); break;
case HNR_OK: m_sprJudgement.SetState( 7 ); break;
case HNR_NG: m_sprJudgement.SetState( 8 ); break;
default: ASSERT( false );
}
m_fDisplayCountdown = JUDGEMENT_DISPLAY_TIME;
if( result == HSR_NG )
if( result == HNR_NG )
{
// falling down
m_sprJudgement.SetY( -10 );
@@ -65,7 +65,7 @@ void HoldJudgement::SetHoldJudgement( HoldStepResult result )
m_sprJudgement.BeginTweening( JUDGEMENT_DISPLAY_TIME );
m_sprJudgement.SetTweenY( 10 );
}
else if( result == HSR_OK )
else if( result == HNR_OK )
{
// zooming out
m_sprJudgement.SetZoom( 1.5f );