Use NoAttacks vs StepAttacks.

This commit is contained in:
Jason Felds
2011-06-26 23:58:24 -04:00
parent ceb79c5bb8
commit 4ab534de75
6 changed files with 45 additions and 27 deletions
+4 -3
View File
@@ -820,9 +820,10 @@ void ScreenGameplay::InitSongQueues()
{
Steps *pSteps = GAMESTATE->m_pCurSteps[ pi->GetStepsAndTrailIndex() ];
pi->m_vpStepsQueue.push_back( pSteps );
if( pi->GetPlayerState()->m_PlayerOptions.GetCurrent().m_fStepAttack != 0 &&
pSteps->m_Attacks.size() > 0 )
const PlayerOptions &p = pi->GetPlayerState()->m_PlayerOptions.GetCurrent();
if (p.m_fNoAttack == 0 && p.m_fRandAttack == 0 &&
pSteps->m_Attacks.size() > 0 )
{
pi->m_asModifiersQueue.push_back( pSteps->m_Attacks );
}