Use NoAttacks vs StepAttacks.
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@@ -820,9 +820,10 @@ void ScreenGameplay::InitSongQueues()
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{
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Steps *pSteps = GAMESTATE->m_pCurSteps[ pi->GetStepsAndTrailIndex() ];
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pi->m_vpStepsQueue.push_back( pSteps );
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if( pi->GetPlayerState()->m_PlayerOptions.GetCurrent().m_fStepAttack != 0 &&
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pSteps->m_Attacks.size() > 0 )
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const PlayerOptions &p = pi->GetPlayerState()->m_PlayerOptions.GetCurrent();
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if (p.m_fNoAttack == 0 && p.m_fRandAttack == 0 &&
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pSteps->m_Attacks.size() > 0 )
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{
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pi->m_asModifiersQueue.push_back( pSteps->m_Attacks );
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}
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