From 4a9cfcb11aba7d56c45e43c4d6f3a7b432888a2a Mon Sep 17 00:00:00 2001 From: Steve Checkoway Date: Tue, 20 Jun 2006 13:19:12 +0000 Subject: [PATCH] Cleanup. --- stepmania/src/song.h | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/stepmania/src/song.h b/stepmania/src/song.h index ae860a13ee..8ef0334eb8 100644 --- a/stepmania/src/song.h +++ b/stepmania/src/song.h @@ -120,8 +120,8 @@ public: float m_fMusicSampleStartSeconds; float m_fMusicSampleLengthSeconds; enum { DISPLAY_ACTUAL, DISPLAY_SPECIFIED, DISPLAY_RANDOM } m_DisplayBPMType; - float m_fSpecifiedBPMMin; - float m_fSpecifiedBPMMax; // if a range, then Min != Max + float m_fSpecifiedBPMMin; + float m_fSpecifiedBPMMax; // if a range, then Min != Max RString m_sBannerFile; RString m_sLyricsFile; @@ -147,20 +147,20 @@ public: bool Matches(RString sGroup, RString sSong) const; - TimingData m_Timing; + TimingData m_Timing; - typedef vector VBackgroundChange; + typedef vector VBackgroundChange; private: // AutoPtr instead of raw pointer so that the auto gen'd copy constructor works correctly. AutoPtrCopyOnWrite m_BackgroundChanges[NUM_BackgroundLayer]; // these must be sorted before gameplay AutoPtrCopyOnWrite m_ForegroundChanges; // this must be sorted before gameplay public: const vector &GetBackgroundChanges( BackgroundLayer bl ) const; - vector &GetBackgroundChanges( BackgroundLayer bl ); + vector &GetBackgroundChanges( BackgroundLayer bl ); const vector &GetForegroundChanges() const; - vector &GetForegroundChanges(); + vector &GetForegroundChanges(); - vector m_LyricSegments; // this must be sorted before gameplay + vector m_LyricSegments; // this must be sorted before gameplay void AddBPMSegment( const BPMSegment &seg ) { m_Timing.AddBPMSegment( seg ); } void AddStopSegment( const StopSegment &seg ) { m_Timing.AddStopSegment( seg ); }