DifficultyMeter: set name before load
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@@ -395,6 +395,7 @@ void ScreenEvaluation::Init()
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SET_XY_AND_ON_COMMAND( m_DifficultyIcon[p] );
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SET_XY_AND_ON_COMMAND( m_DifficultyIcon[p] );
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this->AddChild( &m_DifficultyIcon[p] );
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this->AddChild( &m_DifficultyIcon[p] );
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m_DifficultyMeter[p].SetName( ssprintf("DifficultyMeterP%d",p+1) );
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m_DifficultyMeter[p].Load( ssprintf("ScreenEvaluation DifficultyMeterP%d",p+1) );
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m_DifficultyMeter[p].Load( ssprintf("ScreenEvaluation DifficultyMeterP%d",p+1) );
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switch( m_Type )
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switch( m_Type )
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{
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{
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@@ -407,7 +408,6 @@ void ScreenEvaluation::Init()
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default:
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default:
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ASSERT(0);
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ASSERT(0);
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}
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}
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m_DifficultyMeter[p].SetName( ssprintf("DifficultyMeterP%d",p+1) );
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SET_XY_AND_ON_COMMAND( m_DifficultyMeter[p] );
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SET_XY_AND_ON_COMMAND( m_DifficultyMeter[p] );
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this->AddChild( &m_DifficultyMeter[p] );
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this->AddChild( &m_DifficultyMeter[p] );
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