DifficultyMeter: set name before load

This commit is contained in:
Chris Danford
2005-02-23 22:13:06 +00:00
parent ca1f7e5893
commit 4a926a4605
+1 -1
View File
@@ -395,6 +395,7 @@ void ScreenEvaluation::Init()
SET_XY_AND_ON_COMMAND( m_DifficultyIcon[p] ); SET_XY_AND_ON_COMMAND( m_DifficultyIcon[p] );
this->AddChild( &m_DifficultyIcon[p] ); this->AddChild( &m_DifficultyIcon[p] );
m_DifficultyMeter[p].SetName( ssprintf("DifficultyMeterP%d",p+1) );
m_DifficultyMeter[p].Load( ssprintf("ScreenEvaluation DifficultyMeterP%d",p+1) ); m_DifficultyMeter[p].Load( ssprintf("ScreenEvaluation DifficultyMeterP%d",p+1) );
switch( m_Type ) switch( m_Type )
{ {
@@ -407,7 +408,6 @@ void ScreenEvaluation::Init()
default: default:
ASSERT(0); ASSERT(0);
} }
m_DifficultyMeter[p].SetName( ssprintf("DifficultyMeterP%d",p+1) );
SET_XY_AND_ON_COMMAND( m_DifficultyMeter[p] ); SET_XY_AND_ON_COMMAND( m_DifficultyMeter[p] );
this->AddChild( &m_DifficultyMeter[p] ); this->AddChild( &m_DifficultyMeter[p] );