diff --git a/stepmania/src/Game.cpp b/stepmania/src/Game.cpp index 929838f7d7..d620d4cff6 100644 --- a/stepmania/src/Game.cpp +++ b/stepmania/src/Game.cpp @@ -87,14 +87,14 @@ void Game::MenuInputToGameInput( MenuInput MenuI, GameInput GameIout[4] ) const } } -RString Game::ColToButtonName( int col ) const +RString Game::ColToButtonName( int iCol ) const { const Style *pStyle = GAMESTATE->GetCurrentStyle(); - const char *pzColumnName = pStyle->m_ColumnInfo[PLAYER_1][col].pzName; + const char *pzColumnName = pStyle->m_ColumnInfo[PLAYER_1][iCol].pzName; if( pzColumnName != NULL ) return pzColumnName; - GameInput GI = pStyle->StyleInputToGameInput( col, PLAYER_1 ); + GameInput GI = pStyle->StyleInputToGameInput( iCol, PLAYER_1 ); return m_szButtonNames[GI.button]; } diff --git a/stepmania/src/LightsManager.cpp b/stepmania/src/LightsManager.cpp index 53c8cc9175..5e91a26da9 100644 --- a/stepmania/src/LightsManager.cpp +++ b/stepmania/src/LightsManager.cpp @@ -63,9 +63,9 @@ static void GetUsedGameInputs( vector &vGameInputsOut ) continue; FOREACH_PlayerNumber( pn ) { - for( int i=0; i<(*style)->m_iColsPerPlayer; i++ ) + for( int iCol=0; iCol<(*style)->m_iColsPerPlayer; ++iCol ) { - GameInput gi = (*style)->StyleInputToGameInput( i, pn ); + GameInput gi = (*style)->StyleInputToGameInput( iCol, pn ); if( gi.IsValid() ) { vGIs.insert( gi );