fix weird botched merge
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@@ -125,9 +125,9 @@ ScreenSelectMusic::ScreenSelectMusic( CString sClassName ) : Screen( sClassName
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SET_XY( m_BPMDisplay );
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SET_XY( m_BPMDisplay );
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this->AddChild( &m_BPMDisplay );
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this->AddChild( &m_BPMDisplay );
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m_DifficultyMeter[p].SetName( "DifficultyMeter", ssprintf("MeterP%d",p+1) );
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m_DifficultyDisplay.SetName( "DifficultyDisplay" );
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m_DifficultyMeter[p].Load();
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m_DifficultyDisplay.EnableShadow( false );
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SET_XY_AND_ON_COMMAND( m_DifficultyMeter[p] );
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SET_XY( m_DifficultyDisplay );
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this->AddChild( &m_DifficultyDisplay );
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this->AddChild( &m_DifficultyDisplay );
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{
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{
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@@ -213,9 +213,9 @@ ScreenSelectMusic::ScreenSelectMusic( CString sClassName ) : Screen( sClassName
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SET_XY( m_sprMeterFrame[p] );
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SET_XY( m_sprMeterFrame[p] );
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this->AddChild( &m_sprMeterFrame[p] );
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this->AddChild( &m_sprMeterFrame[p] );
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m_DifficultyMeter[p].SetName( ssprintf("MeterP%d",p+1) );
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m_DifficultyMeter[p].SetName( "DifficultyMeter", ssprintf("MeterP%d",p+1) );
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m_DifficultyMeter[p].SetShadowLength( 2 );
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m_DifficultyMeter[p].Load();
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SET_XY( m_DifficultyMeter[p] );
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SET_XY_AND_ON_COMMAND( m_DifficultyMeter[p] );
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this->AddChild( &m_DifficultyMeter[p] );
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this->AddChild( &m_DifficultyMeter[p] );
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m_sprHighScoreFrame[p].SetName( ssprintf("ScoreFrameP%d",p+1) );
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m_sprHighScoreFrame[p].SetName( ssprintf("ScoreFrameP%d",p+1) );
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