Enable more compiler warnings and treat them as errors.
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@@ -983,7 +983,7 @@ void NoteDisplay::DrawHoldPart(std::vector<Sprite*> &vpSpr,
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// (step 2 of vector handling)
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RageVector3 render_left;
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if(abs(render_forward.z) > 0.9f) // 0.9 arbitrariliy picked.
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if(std::abs(render_forward.z) > 0.9f) // 0.9 arbitrariliy picked.
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{
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RageVec3Cross(&render_left, &pos_y_vec, &render_forward);
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}
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