working on eval
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@@ -538,7 +538,7 @@ void ScreenEvaluation::Init()
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FOREACH_EnabledPlayer( p )
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{
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m_textScore[p].LoadFromFont( THEME->GetPathF(m_sName, "score") );
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m_textScore[p].LoadFromFont( THEME->GetPathF(m_sName, "Score") );
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m_textScore[p].SetShadowLength( 0 );
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m_textScore[p].SetName( ssprintf("ScoreNumberP%d",p+1) );
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ActorUtil::LoadAllCommands( m_textScore[p], m_sName );
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@@ -550,7 +550,7 @@ void ScreenEvaluation::Init()
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if( SHOW_TOTAL_SCORE_AREA )
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{
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m_sprTotalScoreLabel.Load( THEME->GetPathG(m_sName,"totalscore label") );
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m_sprTotalScoreLabel.Load( THEME->GetPathG(m_sName,"TotalScoreLabel") );
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m_sprTotalScoreLabel->SetName( "TotalScoreLabel" );
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ActorUtil::LoadAllCommands( *m_sprTotalScoreLabel, m_sName );
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SET_XY( m_sprTotalScoreLabel );
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@@ -564,7 +564,7 @@ void ScreenEvaluation::Init()
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//iTotalScore += m_pStageStats->m_player[p].iScore;
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m_textTotalScore[p].LoadFromFont( THEME->GetPathF(m_sName, "totalscore") );
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m_textTotalScore[p].LoadFromFont( THEME->GetPathF(m_sName, "TotalScore") );
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m_textTotalScore[p].SetShadowLength( 0 );
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m_textTotalScore[p].SetName( ssprintf("TotalScoreNumberP%d",p+1) );
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m_textTotalScore[p].SetText( ssprintf("%*.0i", NUM_SCORE_DIGITS+2, iTotalScore) );
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