DirectInput replaced with SDL's input routines. Keyboard works, but joystick and pump are untested.
This commit is contained in:
+135
-134
@@ -24,6 +24,7 @@
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#include "RageLog.h"
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#include <math.h>
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#include "ThemeManager.h"
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#include "SDL_keysym.h" // for SDLKeys
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#include <utility>
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@@ -129,29 +130,29 @@ const CString ACTION_MENU_ITEM_TEXT[NUM_ACTION_MENU_ITEMS] = {
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"Q: Quit"
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};
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const int ACTION_MENU_ITEM_KEY[NUM_ACTION_MENU_ITEMS] = {
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DIK_RETURN,
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DIK_SPACE,
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DIK_P,
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DIK_R,
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DIK_T,
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DIK_X,
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DIK_C,
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DIK_V,
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DIK_D,
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DIK_E,
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DIK_N,
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DIK_I,
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DIK_B,
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DIK_INSERT,
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DIK_DELETE,
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DIK_G,
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DIK_H,
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DIK_J,
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DIK_K,
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DIK_L,
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DIK_M,
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DIK_S,
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DIK_Q,
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SDLK_RETURN,
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SDLK_SPACE,
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SDLK_p,
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SDLK_r,
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SDLK_t,
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SDLK_x,
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SDLK_c,
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SDLK_v,
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SDLK_d,
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SDLK_e,
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SDLK_n,
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SDLK_i,
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SDLK_b,
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SDLK_INSERT,
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SDLK_DELETE,
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SDLK_g,
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SDLK_h,
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SDLK_j,
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SDLK_k,
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SDLK_l,
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SDLK_m,
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SDLK_s,
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SDLK_q,
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};
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const CString NAMING_MENU_ITEM_TEXT[NUM_NAMING_MENU_ITEMS] = {
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@@ -164,12 +165,12 @@ const CString NAMING_MENU_ITEM_TEXT[NUM_NAMING_MENU_ITEMS] = {
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};
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// Pairs of keystroke + ifCapital
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const std::pair<int, bool> NAMING_MENU_ITEM_KEY[NUM_NAMING_MENU_ITEMS] = {
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std::make_pair(DIK_M, false),
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std::make_pair(DIK_S, false),
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std::make_pair(DIK_A, false),
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std::make_pair(DIK_M, true),
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std::make_pair(DIK_S, true),
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std::make_pair(DIK_A, true),
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std::make_pair(SDLK_m, false),
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std::make_pair(SDLK_s, false),
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std::make_pair(SDLK_a, false),
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std::make_pair(SDLK_m, true),
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std::make_pair(SDLK_s, true),
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std::make_pair(SDLK_a, true),
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};
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const ScreenMessage SM_GoToPrevScreen = ScreenMessage(SM_User+1);
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@@ -550,7 +551,7 @@ void ScreenEdit::DrawPrimitives()
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m_textHelp.Draw();
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m_textInfo.Draw();
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m_Fade.Draw();
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/* if( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD,DIK_F1) ) )
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/* if( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD,SDLK_F1) ) )
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{
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m_rectShortcutsBack.Draw();
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m_textShortcuts.Draw();
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@@ -688,8 +689,8 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
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if(type == IET_RELEASE)
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{
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switch( DeviceI.button ) {
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case DIK_LSHIFT:
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case DIK_RSHIFT:
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case SDLK_LSHIFT:
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case SDLK_RSHIFT:
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shiftAnchor = -1;
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break;
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}
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@@ -698,21 +699,21 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
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switch( DeviceI.button )
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{
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case DIK_1:
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case DIK_2:
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case DIK_3:
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case DIK_4:
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case DIK_5:
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case DIK_6:
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case DIK_7:
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case DIK_8:
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case DIK_9:
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case DIK_0:
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case SDLK_1:
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case SDLK_2:
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case SDLK_3:
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case SDLK_4:
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case SDLK_5:
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case SDLK_6:
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case SDLK_7:
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case SDLK_8:
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case SDLK_9:
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case SDLK_0:
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{
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if( type != IET_FIRST_PRESS )
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break; // We only care about first presses
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int iCol = DeviceI.button - DIK_1;
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int iCol = DeviceI.button - SDLK_1;
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const float fSongBeat = GAMESTATE->m_fSongBeat;
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const int iSongIndex = BeatToNoteRow( fSongBeat );
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@@ -744,10 +745,10 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
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}
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}
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break;
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case DIK_Q:
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case SDLK_q:
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SCREENMAN->SetNewScreen( "ScreenEditMenu" );
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break;
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case DIK_S:
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case SDLK_s:
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{
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// copy edit into current Notes
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Notes* pNotes = GAMESTATE->m_pCurNotes[PLAYER_1];
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@@ -761,24 +762,24 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
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SOUND->PlayOnceStreamed( THEME->GetPathTo("Sounds","edit save") );
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}
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break;
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case DIK_UP:
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case DIK_DOWN:
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case DIK_PGUP:
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case DIK_PGDN:
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case SDLK_UP:
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case SDLK_DOWN:
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case SDLK_PAGEUP:
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case SDLK_PAGEDOWN:
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{
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float fBeatsToMove=0.f;
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switch( DeviceI.button )
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{
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case DIK_UP:
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case DIK_DOWN:
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case SDLK_UP:
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case SDLK_DOWN:
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fBeatsToMove = NoteTypeToBeat( m_SnapDisplay.GetNoteType() );
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if( DeviceI.button == DIK_UP )
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if( DeviceI.button == SDLK_UP )
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fBeatsToMove *= -1;
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break;
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case DIK_PGUP:
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case DIK_PGDN:
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case SDLK_PAGEUP:
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case SDLK_PAGEDOWN:
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fBeatsToMove = BEATS_PER_MEASURE;
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if( DeviceI.button == DIK_PGUP )
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if( DeviceI.button == SDLK_PAGEUP )
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fBeatsToMove *= -1;
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}
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@@ -788,7 +789,7 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
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// check to see if they're holding a button
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for( int col=0; col<m_NoteFieldEdit.m_iNumTracks && col<=10; col++ )
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{
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const DeviceInput di(DEVICE_KEYBOARD, DIK_1+col);
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const DeviceInput di(DEVICE_KEYBOARD, SDLK_1+col);
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if( !INPUTFILTER->IsBeingPressed(di) )
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continue;
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@@ -805,8 +806,8 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
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m_NoteFieldEdit.AddHoldNote( newHN );
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}
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if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, DIK_LSHIFT)) ||
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INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, DIK_RSHIFT)))
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if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, SDLK_LSHIFT)) ||
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INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, SDLK_RSHIFT)))
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{
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/* Shift is being held.
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*
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@@ -836,23 +837,23 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
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m_soundChangeLine.Play();
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}
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break;
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case DIK_HOME:
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case SDLK_HOME:
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GAMESTATE->m_fSongBeat = 0;
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m_soundChangeLine.Play();
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break;
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case DIK_END:
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case SDLK_END:
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GAMESTATE->m_fSongBeat = m_NoteFieldEdit.GetLastBeat();
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m_soundChangeLine.Play();
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break;
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case DIK_RIGHT:
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case SDLK_RIGHT:
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m_SnapDisplay.PrevSnapMode();
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OnSnapModeChange();
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break;
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case DIK_LEFT:
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case SDLK_LEFT:
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m_SnapDisplay.NextSnapMode();
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OnSnapModeChange();
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break;
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case DIK_RETURN:
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case SDLK_RETURN:
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if( m_NoteFieldEdit.m_fEndMarker != -1 && GAMESTATE->m_fSongBeat > m_NoteFieldEdit.m_fEndMarker )
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{
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// invalid! The begin maker must be placed before the end marker
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@@ -864,7 +865,7 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
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m_soundMarker.Play();
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}
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break;
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case DIK_SPACE:
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case SDLK_SPACE:
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if( m_NoteFieldEdit.m_fBeginMarker != -1 && GAMESTATE->m_fSongBeat < m_NoteFieldEdit.m_fBeginMarker )
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{
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// invalid! The end maker must be placed after the begin marker
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@@ -876,11 +877,11 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
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m_soundMarker.Play();
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}
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break;
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case DIK_G:
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case DIK_H:
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case DIK_J:
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case DIK_K:
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case DIK_L:
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case SDLK_g:
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case SDLK_h:
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case SDLK_j:
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case SDLK_k:
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case SDLK_l:
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{
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if( m_NoteFieldEdit.m_fBeginMarker == -1 || m_NoteFieldEdit.m_fEndMarker == -1 )
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{
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@@ -892,11 +893,11 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
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NoteType noteType2;
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switch( DeviceI.button )
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{
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case DIK_G: noteType1 = NOTE_TYPE_4TH; noteType2 = NOTE_TYPE_4TH; break;
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case DIK_H: noteType1 = NOTE_TYPE_8TH; noteType2 = NOTE_TYPE_8TH; break;
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case DIK_J: noteType1 = NOTE_TYPE_12TH; noteType2 = NOTE_TYPE_12TH; break;
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case DIK_K: noteType1 = NOTE_TYPE_16TH; noteType2 = NOTE_TYPE_16TH; break;
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case DIK_L: noteType1 = NOTE_TYPE_12TH; noteType2 = NOTE_TYPE_16TH; break;
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case SDLK_g: noteType1 = NOTE_TYPE_4TH; noteType2 = NOTE_TYPE_4TH; break;
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case SDLK_h: noteType1 = NOTE_TYPE_8TH; noteType2 = NOTE_TYPE_8TH; break;
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case SDLK_j: noteType1 = NOTE_TYPE_12TH; noteType2 = NOTE_TYPE_12TH; break;
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case SDLK_k: noteType1 = NOTE_TYPE_16TH; noteType2 = NOTE_TYPE_16TH; break;
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case SDLK_l: noteType1 = NOTE_TYPE_12TH; noteType2 = NOTE_TYPE_16TH; break;
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default: ASSERT( false ); return;
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}
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@@ -904,7 +905,7 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
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}
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}
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break;
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case DIK_ESCAPE:
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case SDLK_ESCAPE:
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{
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m_EditMode = MODE_ACTION_MENU;
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m_iMenuSelection = 0;
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@@ -915,7 +916,7 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
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m_rectRecordBack.SetTweenDiffuse( RageColor(0,0,0,0.8f) );
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}
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break;
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case DIK_N:
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case SDLK_n:
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{
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m_EditMode = MODE_NAMING_MENU;
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m_iMenuSelection = 0;
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@@ -926,15 +927,15 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
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m_rectRecordBack.SetTweenDiffuse( RageColor(0,0,0,0.8f) );
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}
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break;
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case DIK_R:
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case DIK_P:
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case SDLK_r:
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case SDLK_p:
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{
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if( m_NoteFieldEdit.m_fBeginMarker == -1 )
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m_NoteFieldEdit.m_fBeginMarker = GAMESTATE->m_fSongBeat;
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if( m_NoteFieldEdit.m_fEndMarker == -1 )
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m_NoteFieldEdit.m_fEndMarker = m_pSong->m_fLastBeat;
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if(DeviceI.button == DIK_R) {
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if(DeviceI.button == SDLK_r) {
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m_EditMode = MODE_RECORDING;
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// initialize m_NoteFieldRecord
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@@ -960,7 +961,7 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
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m_soundMusic.SetPlaybackRate( GAMESTATE->m_SongOptions.m_fMusicRate );
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}
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break;
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case DIK_T:
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case SDLK_t:
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if( GAMESTATE->m_SongOptions.m_fMusicRate == 1.0f ) GAMESTATE->m_SongOptions.m_fMusicRate = 0.9f;
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else if( GAMESTATE->m_SongOptions.m_fMusicRate == 0.9f ) GAMESTATE->m_SongOptions.m_fMusicRate = 0.8f;
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else if( GAMESTATE->m_SongOptions.m_fMusicRate == 0.8f ) GAMESTATE->m_SongOptions.m_fMusicRate = 0.7f;
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@@ -971,8 +972,8 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
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else if( GAMESTATE->m_SongOptions.m_fMusicRate == 1.2f ) GAMESTATE->m_SongOptions.m_fMusicRate = 1.1f;
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else if( GAMESTATE->m_SongOptions.m_fMusicRate == 1.1f ) GAMESTATE->m_SongOptions.m_fMusicRate = 1.0f;
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break;
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case DIK_INSERT:
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case DIK_DELETE:
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case SDLK_INSERT:
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case SDLK_DELETE:
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{
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NoteData temp;
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temp.m_iNumTracks = m_NoteFieldEdit.m_iNumTracks;
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@@ -980,11 +981,11 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
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int iPasteAtRow;
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switch( DeviceI.button )
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{
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case DIK_INSERT:
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case SDLK_INSERT:
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iTakeFromRow = BeatToNoteRow( GAMESTATE->m_fSongBeat );
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iPasteAtRow = BeatToNoteRow( GAMESTATE->m_fSongBeat+1 );
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break;
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case DIK_DELETE:
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case SDLK_DELETE:
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iTakeFromRow = BeatToNoteRow( GAMESTATE->m_fSongBeat+1 );
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iPasteAtRow = BeatToNoteRow( GAMESTATE->m_fSongBeat );
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break;
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@@ -994,7 +995,7 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
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m_NoteFieldEdit.CopyRange( &temp, 0, MAX_TAP_NOTE_ROWS-iTakeFromRow, iPasteAtRow );
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}
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break;
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case DIK_X:
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case SDLK_x:
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if( m_NoteFieldEdit.m_fBeginMarker == -1 || m_NoteFieldEdit.m_fEndMarker == -1 )
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{
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m_soundInvalid.Play();
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@@ -1008,7 +1009,7 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
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m_NoteFieldEdit.ClearRange( iFirstRow, iLastRow );
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}
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break;
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case DIK_C:
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case SDLK_c:
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if( m_NoteFieldEdit.m_fBeginMarker == -1 || m_NoteFieldEdit.m_fEndMarker == -1 )
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{
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m_soundInvalid.Play();
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@@ -1021,7 +1022,7 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
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m_Clipboard.CopyRange( &m_NoteFieldEdit, iFirstRow, iLastRow );
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}
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break;
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case DIK_V:
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case SDLK_v:
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{
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int iSrcFirstRow = 0;
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int iSrcLastRow = BeatToNoteRow( m_Clipboard.GetLastBeat() );
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@@ -1031,18 +1032,18 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
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}
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break;
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case DIK_D:
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case SDLK_d:
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{
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Difficulty &dc = m_pNotes->m_Difficulty;
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dc = Difficulty( (dc+1)%NUM_DIFFICULTIES );
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}
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break;
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case DIK_E:
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case SDLK_e:
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SCREENMAN->TextEntry( SM_None, "Edit notes description.\nPress Enter to confirm,\nEscape to cancel.", m_pNotes->m_sDescription, ChangeDescription, NULL );
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break;
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case DIK_B:
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case SDLK_b:
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{
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CString sOldBackground;
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unsigned i;
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@@ -1058,22 +1059,22 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
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}
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break;
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case DIK_I:
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case SDLK_i:
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if( GAMESTATE->m_SongOptions.m_AssistType==SongOptions::ASSIST_TICK )
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GAMESTATE->m_SongOptions.m_AssistType = SongOptions::ASSIST_NONE;
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else
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GAMESTATE->m_SongOptions.m_AssistType = SongOptions::ASSIST_TICK;
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break;
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case DIK_F7:
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case DIK_F8:
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case SDLK_F7:
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case SDLK_F8:
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{
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float fBPM = m_pSong->GetBPMAtBeat( GAMESTATE->m_fSongBeat );
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float fDeltaBPM;
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switch( DeviceI.button )
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{
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case DIK_F7: fDeltaBPM = - 0.020f; break;
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case DIK_F8: fDeltaBPM = + 0.020f; break;
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case SDLK_F7: fDeltaBPM = - 0.020f; break;
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case SDLK_F8: fDeltaBPM = + 0.020f; break;
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default: ASSERT(0); return;
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}
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switch( type )
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@@ -1103,14 +1104,14 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
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||||
}
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||||
}
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break;
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case DIK_F9:
|
||||
case DIK_F10:
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||||
case SDLK_F9:
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||||
case SDLK_F10:
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||||
{
|
||||
float fStopDelta;
|
||||
switch( DeviceI.button )
|
||||
{
|
||||
case DIK_F9: fStopDelta = -0.02f; break;
|
||||
case DIK_F10: fStopDelta = +0.02f; break;
|
||||
case SDLK_F9: fStopDelta = -0.02f; break;
|
||||
case SDLK_F10: fStopDelta = +0.02f; break;
|
||||
default: ASSERT(0); return;
|
||||
}
|
||||
switch( type )
|
||||
@@ -1141,14 +1142,14 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
|
||||
}
|
||||
}
|
||||
break;
|
||||
case DIK_F11:
|
||||
case DIK_F12:
|
||||
case SDLK_F11:
|
||||
case SDLK_F12:
|
||||
{
|
||||
float fOffsetDelta;
|
||||
switch( DeviceI.button )
|
||||
{
|
||||
case DIK_F11: fOffsetDelta = -0.02f; break;
|
||||
case DIK_F12: fOffsetDelta = +0.02f; break;
|
||||
case SDLK_F11: fOffsetDelta = -0.02f; break;
|
||||
case SDLK_F12: fOffsetDelta = +0.02f; break;
|
||||
default: ASSERT(0); return;
|
||||
}
|
||||
switch( type )
|
||||
@@ -1160,18 +1161,18 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
|
||||
m_pSong->m_fBeat0OffsetInSeconds += fOffsetDelta;
|
||||
}
|
||||
break;
|
||||
case DIK_M:
|
||||
case SDLK_m:
|
||||
MUSIC->Load( m_pSong->GetMusicPath() );
|
||||
MUSIC->Play( false, m_pSong->m_fMusicSampleStartSeconds, m_pSong->m_fMusicSampleLengthSeconds );
|
||||
break;
|
||||
case DIK_LBRACKET:
|
||||
case DIK_RBRACKET:
|
||||
case SDLK_LEFTBRACKET:
|
||||
case SDLK_RIGHTBRACKET:
|
||||
{
|
||||
float fDelta;
|
||||
switch( DeviceI.button )
|
||||
{
|
||||
case DIK_LBRACKET: fDelta = -0.02f; break;
|
||||
case DIK_RBRACKET: fDelta = +0.02f; break;
|
||||
case SDLK_LEFTBRACKET: fDelta = -0.02f; break;
|
||||
case SDLK_RIGHTBRACKET: fDelta = +0.02f; break;
|
||||
default: ASSERT(0); return;
|
||||
}
|
||||
switch( type )
|
||||
@@ -1180,8 +1181,8 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
|
||||
case IET_FAST_REPEAT: fDelta *= 40; break;
|
||||
}
|
||||
|
||||
if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, DIK_LSHIFT)) ||
|
||||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, DIK_RSHIFT)))
|
||||
if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, SDLK_LSHIFT)) ||
|
||||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, SDLK_RSHIFT)))
|
||||
{
|
||||
m_pSong->m_fMusicSampleLengthSeconds += fDelta;
|
||||
m_pSong->m_fMusicSampleLengthSeconds = max(m_pSong->m_fMusicSampleLengthSeconds,0);
|
||||
@@ -1196,7 +1197,7 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
|
||||
|
||||
void ScreenEdit::InputRecord( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
|
||||
{
|
||||
if( DeviceI.device == DEVICE_KEYBOARD && DeviceI.button == DIK_ESCAPE )
|
||||
if( DeviceI.device == DEVICE_KEYBOARD && DeviceI.button == SDLK_ESCAPE )
|
||||
{
|
||||
TransitionFromRecordToEdit();
|
||||
return;
|
||||
@@ -1240,23 +1241,23 @@ void ScreenEdit::InputActionMenu( const DeviceInput& DeviceI, const InputEventTy
|
||||
|
||||
switch( DeviceI.button )
|
||||
{
|
||||
case DIK_UP:
|
||||
case SDLK_UP:
|
||||
MenuItemLoseFocus( &m_textActionMenu[m_iMenuSelection] );
|
||||
m_iMenuSelection = (m_iMenuSelection-1+NUM_ACTION_MENU_ITEMS) % NUM_ACTION_MENU_ITEMS;
|
||||
printf( "%d\n", m_iMenuSelection );
|
||||
MenuItemGainFocus( &m_textActionMenu[m_iMenuSelection] );
|
||||
break;
|
||||
case DIK_DOWN:
|
||||
case SDLK_DOWN:
|
||||
MenuItemLoseFocus( &m_textActionMenu[m_iMenuSelection] );
|
||||
m_iMenuSelection = (m_iMenuSelection+1) % NUM_ACTION_MENU_ITEMS;
|
||||
printf( "%d\n", m_iMenuSelection );
|
||||
MenuItemGainFocus( &m_textActionMenu[m_iMenuSelection] );
|
||||
break;
|
||||
case DIK_RETURN:
|
||||
case DIK_ESCAPE:
|
||||
case SDLK_RETURN:
|
||||
case SDLK_ESCAPE:
|
||||
TransitionToEdit();
|
||||
MenuItemLoseFocus( &m_textActionMenu[m_iMenuSelection] );
|
||||
if( DeviceI.button == DIK_RETURN )
|
||||
if( DeviceI.button == SDLK_RETURN )
|
||||
{
|
||||
SOUND->PlayOnceStreamed( THEME->GetPathTo("Sounds","menu start") );
|
||||
int iMenuKey = ACTION_MENU_ITEM_KEY[m_iMenuSelection];
|
||||
@@ -1285,15 +1286,15 @@ void ScreenEdit::InputNamingMenu( const DeviceInput& DeviceI, const InputEventTy
|
||||
if(type == IET_RELEASE) return; // don't care
|
||||
|
||||
bool translit = forceShiftPressed ||
|
||||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, DIK_LSHIFT)) ||
|
||||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, DIK_RSHIFT));
|
||||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, SDLK_LSHIFT)) ||
|
||||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, SDLK_RSHIFT));
|
||||
|
||||
switch( DeviceI.button ) {
|
||||
case DIK_M:
|
||||
case DIK_S:
|
||||
case DIK_A:
|
||||
case DIK_ESCAPE:
|
||||
case DIK_RETURN:
|
||||
case SDLK_m:
|
||||
case SDLK_s:
|
||||
case SDLK_a:
|
||||
case SDLK_ESCAPE:
|
||||
case SDLK_RETURN:
|
||||
TransitionToEdit();
|
||||
MenuItemLoseFocus( &m_textNamingMenu[m_iMenuSelection] );
|
||||
break;
|
||||
@@ -1301,7 +1302,7 @@ void ScreenEdit::InputNamingMenu( const DeviceInput& DeviceI, const InputEventTy
|
||||
|
||||
switch( DeviceI.button )
|
||||
{
|
||||
case DIK_M:
|
||||
case SDLK_m:
|
||||
if(translit) {
|
||||
SCREENMAN->TextEntry( SM_None, "Edit song main title transliteration.\nPress Enter to confirm,\nEscape to cancel.", m_pSong->m_sMainTitleTranslit, ChangeMainTitleTranslit, NULL);
|
||||
} else {
|
||||
@@ -1309,7 +1310,7 @@ void ScreenEdit::InputNamingMenu( const DeviceInput& DeviceI, const InputEventTy
|
||||
}
|
||||
break;
|
||||
|
||||
case DIK_S:
|
||||
case SDLK_s:
|
||||
if(translit) {
|
||||
SCREENMAN->TextEntry( SM_None, "Edit song sub title transliteration.\nPress Enter to confirm,\nEscape to cancel.", m_pSong->m_sSubTitleTranslit, ChangeSubTitleTranslit, NULL);
|
||||
} else {
|
||||
@@ -1317,7 +1318,7 @@ void ScreenEdit::InputNamingMenu( const DeviceInput& DeviceI, const InputEventTy
|
||||
}
|
||||
break;
|
||||
|
||||
case DIK_A:
|
||||
case SDLK_a:
|
||||
if(translit) {
|
||||
SCREENMAN->TextEntry( SM_None, "Edit song artist transliteration.\nPress Enter to confirm,\nEscape to cancel.", m_pSong->m_sArtistTranslit, ChangeArtistTranslit, NULL);
|
||||
} else {
|
||||
@@ -1325,19 +1326,19 @@ void ScreenEdit::InputNamingMenu( const DeviceInput& DeviceI, const InputEventTy
|
||||
}
|
||||
break;
|
||||
|
||||
case DIK_UP:
|
||||
case SDLK_UP:
|
||||
MenuItemLoseFocus( &m_textNamingMenu[m_iMenuSelection] );
|
||||
m_iMenuSelection = (m_iMenuSelection-1+NUM_NAMING_MENU_ITEMS) % NUM_NAMING_MENU_ITEMS;
|
||||
printf( "%d\n", m_iMenuSelection );
|
||||
MenuItemGainFocus( &m_textNamingMenu[m_iMenuSelection] );
|
||||
break;
|
||||
case DIK_DOWN:
|
||||
case SDLK_DOWN:
|
||||
MenuItemLoseFocus( &m_textNamingMenu[m_iMenuSelection] );
|
||||
m_iMenuSelection = (m_iMenuSelection+1) % NUM_NAMING_MENU_ITEMS;
|
||||
printf( "%d\n", m_iMenuSelection );
|
||||
MenuItemGainFocus( &m_textNamingMenu[m_iMenuSelection] );
|
||||
break;
|
||||
case DIK_RETURN:
|
||||
case SDLK_RETURN:
|
||||
SOUND->PlayOnceStreamed( THEME->GetPathTo("Sounds","menu start") );
|
||||
const std::pair<int, bool>& pairMenuKey = NAMING_MENU_ITEM_KEY[m_iMenuSelection];
|
||||
InputNamingMenu( DeviceInput(DEVICE_KEYBOARD,pairMenuKey.first), IET_FIRST_PRESS, GameInput(), MenuInput(), StyleInput(), pairMenuKey.second );
|
||||
@@ -1354,17 +1355,17 @@ void ScreenEdit::InputPlay( const DeviceInput& DeviceI, const InputEventType typ
|
||||
{
|
||||
switch( DeviceI.button )
|
||||
{
|
||||
case DIK_ESCAPE:
|
||||
case SDLK_ESCAPE:
|
||||
TransitionToEdit();
|
||||
break;
|
||||
case DIK_F11:
|
||||
case DIK_F12:
|
||||
case SDLK_F11:
|
||||
case SDLK_F12:
|
||||
{
|
||||
float fOffsetDelta;
|
||||
switch( DeviceI.button )
|
||||
{
|
||||
case DIK_F11: fOffsetDelta = -0.020f; break;
|
||||
case DIK_F12: fOffsetDelta = +0.020f; break;
|
||||
case SDLK_F11: fOffsetDelta = -0.020f; break;
|
||||
case SDLK_F12: fOffsetDelta = +0.020f; break;
|
||||
default: ASSERT(0); return;
|
||||
}
|
||||
switch( type )
|
||||
|
||||
Reference in New Issue
Block a user