DirectInput replaced with SDL's input routines. Keyboard works, but joystick and pump are untested.
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@@ -16,6 +16,7 @@
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#include "GameState.h"
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#include "RageLog.h"
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#include "InputFilter.h"
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#include "RageUtil.h"
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InputMapper* INPUTMAPPER = NULL; // global and accessable from anywhere in our program
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