slightly smaller boo and miss window with merciful beginner
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@@ -51,7 +51,7 @@ static const float StepSearchDistance = 1.0f;
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#define ADJUSTED_WINDOW_TAP( judge, tns ) ( \
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#define ADJUSTED_WINDOW_TAP( judge, tns ) ( \
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ADJUSTED_WINDOW_HOLD( judge ) + \
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ADJUSTED_WINDOW_HOLD( judge ) + \
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((PREFSMAN->m_bMercifulBeginner && (tns==TNS_MISS||tns==TNS_BOO) && IsPlayingBeginner()) ? 0.5f : 0) )
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((PREFSMAN->m_bMercifulBeginner && (tns==TNS_MISS||tns==TNS_BOO) && IsPlayingBeginner()) ? 0.25f : 0) )
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Player::Player()
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Player::Player()
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{
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{
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@@ -1610,6 +1610,9 @@ void Player::FadeToFail()
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{
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{
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if( m_pNoteField )
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if( m_pNoteField )
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m_pNoteField->FadeToFail();
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m_pNoteField->FadeToFail();
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// clear miss combo
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m_Combo.SetCombo( 0, 0 );
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}
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}
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bool Player::IsPlayingBeginner() const
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bool Player::IsPlayingBeginner() const
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