fixed some ScreenGameplay transition glitches
fix cracks in BGAnimation tiles (mostly)
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@@ -205,6 +205,11 @@ void ScreenManager::LoadPreppedScreen()
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{
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ASSERT( m_ScreenBuffered != NULL);
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SetNewScreen( m_ScreenBuffered );
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// Need to update the new screen once, or else it will be
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// drawn before ever being Update()d.
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Update( 0 );
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m_ScreenBuffered = NULL;
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}
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