fixed some ScreenGameplay transition glitches
fix cracks in BGAnimation tiles (mostly)
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@@ -521,7 +521,10 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
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m_sprTryExtraStage.SetEffectGlowShift( 2.5f );
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this->AddChild( &m_sprTryExtraStage );
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SOUNDMAN->PlayOnce( THEME->GetPathTo("Sounds","ScreenEvaluation extra stage") );
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if( GAMESTATE->IsExtraStage() )
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SOUNDMAN->PlayOnce( THEME->GetPathTo("Sounds","ScreenEvaluation extra2") );
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else
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SOUNDMAN->PlayOnce( THEME->GetPathTo("Sounds","ScreenEvaluation extra1") );
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}
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else if( bOneHasNewRecord && ANNOUNCER->HasSoundsFor("evaluation new record") )
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{
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