fixed some ScreenGameplay transition glitches

fix cracks in BGAnimation tiles (mostly)
This commit is contained in:
Chris Danford
2003-03-12 01:26:44 +00:00
parent 443aad8e10
commit 4a239b0c35
11 changed files with 119 additions and 92 deletions
+4 -1
View File
@@ -521,7 +521,10 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
m_sprTryExtraStage.SetEffectGlowShift( 2.5f );
this->AddChild( &m_sprTryExtraStage );
SOUNDMAN->PlayOnce( THEME->GetPathTo("Sounds","ScreenEvaluation extra stage") );
if( GAMESTATE->IsExtraStage() )
SOUNDMAN->PlayOnce( THEME->GetPathTo("Sounds","ScreenEvaluation extra2") );
else
SOUNDMAN->PlayOnce( THEME->GetPathTo("Sounds","ScreenEvaluation extra1") );
}
else if( bOneHasNewRecord && ANNOUNCER->HasSoundsFor("evaluation new record") )
{