fixed some ScreenGameplay transition glitches

fix cracks in BGAnimation tiles (mostly)
This commit is contained in:
Chris Danford
2003-03-12 01:26:44 +00:00
parent 443aad8e10
commit 4a239b0c35
11 changed files with 119 additions and 92 deletions
+10 -8
View File
@@ -326,15 +326,15 @@ void BGAnimationLayer::LoadFromAniLayerFile( CString sPath )
m_fTilesStartY = m_Sprites[0].GetUnzoomedHeight() / 2;
m_fTilesSpacingX = m_Sprites[0].GetUnzoomedWidth();
m_fTilesSpacingY = m_Sprites[0].GetUnzoomedHeight();
// HACK: fix cracks in tiles
m_fTilesSpacingX -= 1;
m_fTilesSpacingY -= 1;
m_fTilesSpacingX -= 1; // HACK: Fix textures with transparence have gaps
m_fTilesSpacingY -= 1; // HACK: Fix textures with transparence have gaps
for( int x=0; x<m_iNumTilesWide; x++ )
{
for( int y=0; y<m_iNumTilesHigh; y++ )
{
int i = y*m_iNumTilesWide + x;
m_Sprites[i].Load( ID );
m_Sprites[i].EnableTextureWrapping( true ); // gets rid of some "cracks"
switch( effect )
{
@@ -539,24 +539,26 @@ void BGAnimationLayer::LoadFromIni( CString sAniDir, CString sLayer )
break;
case TYPE_TILES:
{
m_Sprites[0].Load( sPath );
RageTextureID ID(sPath);
ID.bStretch = true;
m_Sprites[0].Load( ID );
if( m_fTilesSpacingX == -1 )
{
m_fTilesSpacingX = m_Sprites[0].GetUnzoomedWidth();
m_fTilesSpacingX -= 1;
m_fTilesSpacingX -= 1; // HACK: Fix textures with transparence have gaps
}
if( m_fTilesSpacingY == -1 )
{
m_fTilesSpacingY = m_Sprites[0].GetUnzoomedHeight();
m_fTilesSpacingY -= 1;
m_fTilesSpacingY -= 1; // HACK: Fix textures with transparence have gaps
}
m_iNumTilesWide = 2+(int)(SCREEN_WIDTH /m_fTilesSpacingX);
m_iNumTilesHigh = 2+(int)(SCREEN_HEIGHT/m_fTilesSpacingY);
m_iNumSprites = m_iNumTilesWide * m_iNumTilesHigh;
for( unsigned i=0; i<m_iNumSprites; i++ )
{
m_Sprites[i].Load( sPath );
//m_Sprites[i].SetXY( ); // let Update set X and Y
m_Sprites[i].Load( ID );
m_Sprites[i].EnableTextureWrapping( true ); // gets rid of some "cracks"
m_Sprites[i].SetZoom( randomf(m_fZoomMin,m_fZoomMax) );
}
}