Mines need to be processed for dance points

This commit is contained in:
Josh Allen
2006-07-20 18:21:37 +00:00
parent a7a2bb2dcc
commit 4a10b6efca
+7 -1
View File
@@ -57,7 +57,7 @@ float AdjustedWindowSeconds( TimingWindow tw )
return fSecs;
}
//is this define really needed, if not I'll remove it
#define ADJUSTED_WINDOW_SECONDS( tw ) AdjustedWindowSeconds( tw )
@@ -1456,6 +1456,12 @@ void Player::UpdateJudgedRows()
if( m_pCombinedLifeMeter )
m_pCombinedLifeMeter->ChangeLife( pn, tn.result.tns );
//Make sure hit mines affect the dance points
if( m_pPrimaryScoreKeeper )
m_pPrimaryScoreKeeper->HandleTapScore( tn );
if( m_pSecondaryScoreKeeper )
m_pSecondaryScoreKeeper->HandleTapScore( tn );
TapNote tn2 = tn;
tn2.result.bHidden = true;
m_NoteData.SetTapNote( iTrack, iRow, tn2 );