Mines need to be processed for dance points
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@@ -57,7 +57,7 @@ float AdjustedWindowSeconds( TimingWindow tw )
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return fSecs;
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return fSecs;
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}
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}
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//is this define really needed, if not I'll remove it
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#define ADJUSTED_WINDOW_SECONDS( tw ) AdjustedWindowSeconds( tw )
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#define ADJUSTED_WINDOW_SECONDS( tw ) AdjustedWindowSeconds( tw )
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@@ -1456,6 +1456,12 @@ void Player::UpdateJudgedRows()
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if( m_pCombinedLifeMeter )
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if( m_pCombinedLifeMeter )
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m_pCombinedLifeMeter->ChangeLife( pn, tn.result.tns );
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m_pCombinedLifeMeter->ChangeLife( pn, tn.result.tns );
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//Make sure hit mines affect the dance points
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if( m_pPrimaryScoreKeeper )
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m_pPrimaryScoreKeeper->HandleTapScore( tn );
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if( m_pSecondaryScoreKeeper )
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m_pSecondaryScoreKeeper->HandleTapScore( tn );
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TapNote tn2 = tn;
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TapNote tn2 = tn;
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tn2.result.bHidden = true;
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tn2.result.bHidden = true;
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m_NoteData.SetTapNote( iTrack, iRow, tn2 );
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m_NoteData.SetTapNote( iTrack, iRow, tn2 );
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