OPTIMIZATION: Major optimization of BitmapText. Now about 2x faster.
NEW FEATURE: F4-F8: Toggle Fullscreen, Change Resolution, Change Display Color, Change Texture Color, Toggle Statistics NEW FEATURE: Remebers last selected Steps NEW FEATURE: Stage number saved to .ini file. BUG FIX: Default key buttons don't work if .ini file not present on startup CHANGE: Hold Arrows are now drawn last to first, like in DDR MAX. NEW FEATURE: Hold Arrows allow you to not hold the button for a second without NG'ing them. CHANGE: Regular Arrows on the same line as a Hold Arrow now appear green. NEW FEATURE: Hold Arrows now turn gray player doesn't hold the button. NEW FEATURE: More texture loading hints (DITHER, NO_MIP_MAPS) for increased quality and faster loading time.
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@@ -13,20 +13,16 @@
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#include "Banner.h"
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#include "ThemeManager.h"
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#include "RageBitmapTexture.h"
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bool Banner::LoadFromSong( Song* pSong ) // NULL means no song
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{
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if( pSong == NULL )
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Sprite::Load( THEME->GetPathTo(GRAPHIC_FALLBACK_BANNER) );
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else if( pSong->HasBanner() )
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Sprite::Load( pSong->GetBannerPath() );
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else if( pSong->HasBackground() )
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Sprite::Load( pSong->GetBackgroundPath() );
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else
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Sprite::Load( THEME->GetPathTo(GRAPHIC_FALLBACK_BANNER) );
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if( pSong == NULL ) Sprite::Load( THEME->GetPathTo(GRAPHIC_FALLBACK_BANNER), HINT_NOMIPMAPS );
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else if( pSong->HasBanner() ) Sprite::Load( pSong->GetBannerPath(), HINT_NOMIPMAPS );
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else if( pSong->HasBackground() ) Sprite::Load( pSong->GetBackgroundPath(), HINT_NOMIPMAPS );
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else Sprite::Load( THEME->GetPathTo(GRAPHIC_FALLBACK_BANNER), HINT_NOMIPMAPS );
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Sprite::TurnShadowOff();
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