add Blind modifier

This commit is contained in:
Chris Danford
2003-08-24 17:20:58 +00:00
parent 85dd35ea48
commit 49e00e8536
3 changed files with 6 additions and 9 deletions
+1 -2
View File
@@ -62,7 +62,6 @@ PlayerMinus::PlayerMinus()
BRIGHT_GHOST_COMBO_THRESHOLD.Refresh();
m_PlayerNumber = PLAYER_INVALID;
m_bShowJudgment = true;
m_pLifeMeter = NULL;
m_pCombinedLifeMeter = NULL;
@@ -407,7 +406,7 @@ void PlayerMinus::DrawPrimitives()
if( fTilt != 0 )
DISPLAY->ExitPerspective();
if (m_bShowJudgment)
if( GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_fBlind == 0 )
{
if( GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_bProTiming )
m_ProTimingDisplay.Draw();