add Blind modifier
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@@ -62,7 +62,6 @@ PlayerMinus::PlayerMinus()
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BRIGHT_GHOST_COMBO_THRESHOLD.Refresh();
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m_PlayerNumber = PLAYER_INVALID;
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m_bShowJudgment = true;
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m_pLifeMeter = NULL;
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m_pCombinedLifeMeter = NULL;
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@@ -407,7 +406,7 @@ void PlayerMinus::DrawPrimitives()
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if( fTilt != 0 )
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DISPLAY->ExitPerspective();
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if (m_bShowJudgment)
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if( GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_fBlind == 0 )
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{
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if( GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_bProTiming )
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m_ProTimingDisplay.Draw();
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