simplify: danger is danger
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@@ -315,7 +315,7 @@ void LifeMeterBar::Update( float fDeltaTime )
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m_pStream->SetPassingAlpha( m_fPassingAlpha );
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m_pStream->SetHotAlpha( m_fHotAlpha );
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if( m_fLifePercentage < DANGER_THRESHOLD && !GAMESTATE->IsPlayerDead(m_pPlayerState) )
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if( m_pPlayerState->m_HealthState == PlayerState::DANGER )
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m_quadDangerGlow.SetDiffuseAlpha( 1 );
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else
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m_quadDangerGlow.SetDiffuseAlpha( 0 );
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