Added: SelectMode, allows players to cycle between double/halfdouble/single on pump song select screen. Todo: Make it work for versus/make it more 'metricable'
Added: More pump theme stuff Changed: Temporarily allowed Voodoo3 onto OGL renderer (DX looks horrid on my voodoo3 Bug?)
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@@ -429,6 +429,7 @@ void NoteData::LoadTransformed( NoteData* pOriginal, int iNewNumTracks, const in
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{
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const int iOriginalTrack = iOriginalTrackToTakeFrom[t];
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ASSERT( iOriginalTrack < pOriginal->m_iNumTracks );
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