var, not global
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@@ -1,11 +1,11 @@
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return Def.ActorFrame {
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GainFocusCommand=cmd();
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LoseFocusCommand=cmd();
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LoadActor( PROFILEMAN:GetLocalProfile( GAMESTATE:Env().ThisGameCommand:GetProfileID() ):GetCharacter():GetIconPath() ) .. {
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LoadActor( PROFILEMAN:GetLocalProfile( Var("GameCommand"):GetProfileID() ):GetCharacter():GetIconPath() ) .. {
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InitCommand=cmd(x,20);
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};
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LoadFont( "Common normal" ) .. {
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Text=PROFILEMAN:GetLocalProfile( GAMESTATE:Env().ThisGameCommand:GetProfileID() ):GetDisplayName();
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Text=PROFILEMAN:GetLocalProfile( Var("GameCommand"):GetProfileID() ):GetDisplayName();
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OnCommand=cmd(diffusealpha,0;linear,0.3;diffusealpha,1):
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OffCommand=cmd(linear,0.3;diffusealpha,0);
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InitCommand=cmd(halign,0;shadowlength,2;x,50);
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@@ -15,7 +15,7 @@ return Def.ActorFrame {
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DisabledCommand="diffuse,0.5,0.5,0.5,1"
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};
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LoadFont( "Common normal" ) .. {
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Text="PROFILEMAN:GetLocalProfile( GAMESTATE:Env().ThisGameCommand:GetProfileID() ):GetNumTotalSongsPlayed() .. ' song(s) played'"
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Text=PROFILEMAN:GetLocalProfile( Var("GameCommand"):GetProfileID() ):GetNumTotalSongsPlayed() .. " song(s) played";
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OnCommand=cmd(diffusealpha,0;linear,0.3;diffusealpha,1);
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OffCommand=cmd(linear,0.3;diffusealpha,0);
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InitCommand=cmd(halign,0;shadowlength,2;x,280);
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@@ -1,6 +1,6 @@
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local t = Def.ActorFrame {
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LoadFont("", "blaster") ..{
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Text=THEME:GetString( 'ScreenTitleMenu', ThisGameCommand:GetText() );
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Text=THEME:GetString( 'ScreenTitleMenu', Var("GameCommand"):GetText() );
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InitCommand=cmd(horizalign,center;shadowlength,0);
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GainFocusCommand=cmd(stoptweening;diffuseshift;effectperiod,0.5;effectcolor1,0.5,1,0.5,1;effectcolor2,0.25,0.5,0.25,1;);
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LoseFocusCommand=cmd(stoptweening;stopeffect);
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@@ -103,6 +103,7 @@ void ScreenSelectMaster::Init()
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{
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GameCommand& mc = m_aGameCommands[c];
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LuaThreadVariable var( "GameCommand", LuaReference::Create(&mc) );
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Lua *L = LUA->Get();
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mc.PushSelf( L );
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lua_setglobal( L, "ThisGameCommand" );
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