show "overhead" - don't special case not showing it
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@@ -166,7 +166,8 @@ void PlayerOptions::GetMods( vector<CString> &AddTo ) const
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if( m_bTransforms[TRANSFORM_NOHANDS] ) AddTo.push_back( "NoHands" );
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if( m_bTransforms[TRANSFORM_NOHANDS] ) AddTo.push_back( "NoHands" );
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if( m_bTransforms[TRANSFORM_NOQUADS] ) AddTo.push_back( "NoQuads" );
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if( m_bTransforms[TRANSFORM_NOQUADS] ) AddTo.push_back( "NoQuads" );
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if( m_fSkew==1 && m_fPerspectiveTilt==-1 ) AddTo.push_back( "Incoming" );
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if( m_fSkew==0 && m_fPerspectiveTilt==0 ) AddTo.push_back( "Overhead" );
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else if( m_fSkew==1 && m_fPerspectiveTilt==-1 ) AddTo.push_back( "Incoming" );
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else if( m_fSkew==1 && m_fPerspectiveTilt==+1 ) AddTo.push_back( "Space" );
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else if( m_fSkew==1 && m_fPerspectiveTilt==+1 ) AddTo.push_back( "Space" );
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else if( m_fSkew==0 && m_fPerspectiveTilt==-1 ) AddTo.push_back( "Hallway" );
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else if( m_fSkew==0 && m_fPerspectiveTilt==-1 ) AddTo.push_back( "Hallway" );
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else if( m_fSkew==0 && m_fPerspectiveTilt==+1 ) AddTo.push_back( "Distant" );
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else if( m_fSkew==0 && m_fPerspectiveTilt==+1 ) AddTo.push_back( "Distant" );
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