silence a bunch of msvc warnings
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+1
-1
@@ -447,7 +447,7 @@ void BackgroundImpl::LoadFromRandom( float fFirstBeat, float fEndBeat, const Bac
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int time_signature_start= max(ts->GetRow(),iStartRow);
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for(int j= time_signature_start;
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j<min(iEndRow,iSegmentEndRow);
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j+= RAND_BG_CHANGE_MEASURES * ts->GetNoteRowsPerMeasure())
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j+= int(RAND_BG_CHANGE_MEASURES * ts->GetNoteRowsPerMeasure()))
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{
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// Don't fade. It causes frame rate dip, especially on slower machines.
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BackgroundDef bd = m_Layer[0].CreateRandomBGA(m_pSong,
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