fixed erroneous meter total on NameEntry
fixed incorrect judging at non 1.0 music rates
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@@ -189,7 +189,7 @@ ScreenNameEntry::ScreenNameEntry()
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m_textCategory[p].LoadFromFont( THEME->GetPathTo("Fonts","header2") );
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m_textCategory[p].SetX( (float)GAMESTATE->GetCurrentStyleDef()->m_iCenterX[p] );
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m_textCategory[p].SetY( CATEGORY_Y );
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CString sCategoryText = ssprintf("No. %d", GAMESTATE->m_iRankingIndex[p]+1);
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CString sCategoryText = ssprintf("No. %d in\n", GAMESTATE->m_iRankingIndex[p]+1);
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switch( GAMESTATE->m_PlayMode )
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{
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case PLAY_MODE_ARCADE:
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@@ -197,13 +197,13 @@ ScreenNameEntry::ScreenNameEntry()
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StageStats SS;
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vector<Song*> vSongs;
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GAMESTATE->GetFinalEvalStatsAndSongs( SS, vSongs );
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sCategoryText += ssprintf(" in Type %c (%d)", 'A'+GAMESTATE->m_RankingCategory[p], SS.iMeter );
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sCategoryText += ssprintf("Type %c (%d)", 'A'+GAMESTATE->m_RankingCategory[p], SS.iMeter[p] );
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}
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break;
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case PLAY_MODE_NONSTOP:
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case PLAY_MODE_ONI:
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case PLAY_MODE_ENDLESS:
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sCategoryText += ssprintf(" in \n%s", GAMESTATE->m_pCurCourse->m_sName.c_str());
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sCategoryText += ssprintf("%s", GAMESTATE->m_pCurCourse->m_sName.c_str());
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break;
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default:
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ASSERT(0);
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