do this in lua

This commit is contained in:
Glenn Maynard
2007-02-26 02:52:42 +00:00
parent 61abaf660c
commit 495b1ecc75
2 changed files with 2 additions and 31 deletions
+2 -30
View File
@@ -33,25 +33,6 @@ void ScreenPlayerOptions::Init()
m_bAskOptionsMessage =
!GAMESTATE->IsEditing() && PREFSMAN->m_ShowSongOptions == Maybe_ASK;
/* If we're going to "press start for more options" or skipping options
* entirely, we need a different fade out. XXX: this is a hack */
if( PREFSMAN->m_ShowSongOptions == Maybe_NO || GAMESTATE->IsEditing() )
{
m_Out.Load( THEME->GetPathB("ScreenPlayerOptions","direct out") ); /* direct to stage */
}
else if( m_bAskOptionsMessage )
{
m_Out.Load( THEME->GetPathB("ScreenPlayerOptions","option out") ); /* optional song options */
m_sprOptionsMessage.Load( THEME->GetPathG("ScreenPlayerOptions","options") );
m_sprOptionsMessage.StopAnimating();
m_sprOptionsMessage.SetXY( SCREEN_CENTER_X, SCREEN_CENTER_Y );
m_sprOptionsMessage.SetZoom( 1 );
m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) );
m_sprOptionsMessage.SetDrawOrder( DRAW_ORDER_TRANSITIONS+1 );
this->AddChild( &m_sprOptionsMessage );
}
m_bAcceptedChoices = false;
m_bGoToOptions = ( PREFSMAN->m_ShowSongOptions == Maybe_YES );
@@ -86,7 +67,7 @@ void ScreenPlayerOptions::Input( const InputEventPlus &input )
if( m_bAcceptedChoices && !m_bGoToOptions )
{
m_bGoToOptions = true;
m_sprOptionsMessage.SetState( 1 );
this->PlayCommand( "GoToOptions" );
SCREENMAN->PlayStartSound();
}
}
@@ -129,17 +110,8 @@ void ScreenPlayerOptions::HandleScreenMessage( const ScreenMessage SM )
{
m_bAcceptedChoices = true;
float fShowSeconds = max( m_Out.GetLengthSeconds()-0.3f, 0 );
// show "hold START for options"
m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) );
m_sprOptionsMessage.BeginTweening( 0.15f ); // fade in
m_sprOptionsMessage.SetZoomY( 1 );
m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,1) );
m_sprOptionsMessage.BeginTweening( fShowSeconds ); // sleep
m_sprOptionsMessage.BeginTweening( 0.15f ); // fade out
m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) );
m_sprOptionsMessage.SetZoomY( 0 );
this->PlayCommand( "AskForGoToOptions" );
}
ScreenOptionsMaster::HandleScreenMessage( SM );