Changed WheelBase::SetItemPosition to make it send the item index and num items args to the transform function.
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@@ -49,7 +49,7 @@ public:
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bool IsSettled() const;
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void GetItemPosition( float fPosOffsetsFromMiddle, float& fX_out, float& fY_out, float& fZ_out, float& fRotationX_out );
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void SetItemPosition( Actor &item, float fPosOffsetsFromMiddle );
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void SetItemPosition(Actor &item, int item_index, float offset_from_middle);
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virtual bool Select(); // return true if this selection can end the screen
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