return NULL -> return CString() for clarity and efficiency
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@@ -132,7 +132,7 @@ void ScreenSystemLayer::ReloadCreditsText()
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CString ScreenSystemLayer::GetCreditsMessage( PlayerNumber pn ) const
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{
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if( (bool)CREDITS_JOIN_ONLY && !GAMESTATE->PlayersCanJoin() )
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return NULL;
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return CString();
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bool bShowCreditsMessage;
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if( SCREENMAN && SCREENMAN->GetTopScreen() && SCREENMAN->GetTopScreen()->GetScreenType() == system_menu )
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@@ -160,7 +160,7 @@ CString ScreenSystemLayer::GetCreditsMessage( PlayerNumber pn ) const
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else if( GAMESTATE->PlayersCanJoin() )
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return CREDITS_INSERT_CARD.GetValue();
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else
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return NULL;
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return CString();
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case MEMORY_CARD_STATE_ERROR: return THEME->GetMetric( m_sName, "CreditsCard" + MEMCARDMAN->GetCardError(pn) );
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case MEMORY_CARD_STATE_TOO_LATE: return CREDITS_CARD_TOO_LATE.GetValue();
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