return NULL -> return CString() for clarity and efficiency
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@@ -13,7 +13,7 @@ NetworkSyncManager::~NetworkSyncManager () { }
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void NetworkSyncManager::CloseConnection() { }
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void NetworkSyncManager::PostStartUp(const CString& ServerIP ) { }
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bool NetworkSyncManager::Connect(const CString& addy, unsigned short port) { return false; }
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CString NetworkSyncManager::GetServerName() { return NULL; }
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CString NetworkSyncManager::GetServerName() { return CString(); }
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void NetworkSyncManager::ReportNSSOnOff(int i) { }
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void NetworkSyncManager::ReportTiming(float offset, int PlayerNumber) { }
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void NetworkSyncManager::ReportScore(int playerID, int step, int score, int combo) { }
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@@ -25,7 +25,7 @@ void NetworkSyncManager::Update( float fDeltaTime ) { }
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bool NetworkSyncManager::ChangedScoreboard(int Column) { return false; }
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void NetworkSyncManager::SendChat(const CString& message) { }
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void NetworkSyncManager::SelectUserSong() { }
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CString NetworkSyncManager::MD5Hex( const CString &sInput ) { return NULL; }
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CString NetworkSyncManager::MD5Hex( const CString &sInput ) { return CString(); }
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int NetworkSyncManager::GetSMOnlineSalt() { return 0; }
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#else
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#include "ezsockets.h"
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