return NULL -> return CString() for clarity and efficiency

This commit is contained in:
Chris Danford
2005-09-04 16:55:21 +00:00
parent c414d1bcf8
commit 48ebc53549
55 changed files with 107 additions and 107 deletions
+2 -2
View File
@@ -13,7 +13,7 @@ NetworkSyncManager::~NetworkSyncManager () { }
void NetworkSyncManager::CloseConnection() { }
void NetworkSyncManager::PostStartUp(const CString& ServerIP ) { }
bool NetworkSyncManager::Connect(const CString& addy, unsigned short port) { return false; }
CString NetworkSyncManager::GetServerName() { return NULL; }
CString NetworkSyncManager::GetServerName() { return CString(); }
void NetworkSyncManager::ReportNSSOnOff(int i) { }
void NetworkSyncManager::ReportTiming(float offset, int PlayerNumber) { }
void NetworkSyncManager::ReportScore(int playerID, int step, int score, int combo) { }
@@ -25,7 +25,7 @@ void NetworkSyncManager::Update( float fDeltaTime ) { }
bool NetworkSyncManager::ChangedScoreboard(int Column) { return false; }
void NetworkSyncManager::SendChat(const CString& message) { }
void NetworkSyncManager::SelectUserSong() { }
CString NetworkSyncManager::MD5Hex( const CString &sInput ) { return NULL; }
CString NetworkSyncManager::MD5Hex( const CString &sInput ) { return CString(); }
int NetworkSyncManager::GetSMOnlineSalt() { return 0; }
#else
#include "ezsockets.h"